I wish you a lot of fun with this game, which continues my series of classical five-level based games!
Cave descriptions are once again included in the game itself, so I won't give them here, but some remarks about the higher levels:
A/4 is an almost insane speedrun and A/5 combines that with a tricky random seed!
E/5 also has a random seed which makes the cave a lot harder than on level 1-4.
In F/5, Rockford's escape route demands a lot more turns than on the other levels.
In K/5, every shot must be a hit!
N/5 even has a probability of about 0.3% to be unsolvable (yet I didn't want to lower the diamond requirement because of that)!
In O/4 and O/5, grabbing the last diamond without getting stuck is a lot trickier than on levels 1-3!
So I'm certain that level 5 will be a real challenge even for BD pros!
I hope you enjoy playing the game as much as I enjoyed designing it!