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  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Mon Jan 06, 2020 3:03 pm   Subject: A perfect Open Border implementation does it exist?
all fflies should move up or left, so the whole "snake" of fflies should move 1 position through the tunnel each frameThat is broken by design. You should know that's not how Fireflies work. ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Fri Jan 03, 2020 10:40 am   Subject: A perfect Open Border implementation does it exist?
Just one thing about this issueWell, the scanning has to start somewhere. Which gives me the idea that the exact starting position could be specified as a cave parameter. In your example, you would ju ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Mon Dec 30, 2019 6:30 pm   Subject: A perfect Open Border implementation does it exist?
1. I don't see yet why a second parallel scan (with a delay of 2 lines) to reset the delay state (or "moved" mark) would be necessary. Would it make a difference / give problems if this scan ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Sat Dec 28, 2019 1:03 am   Subject: A perfect Open Border implementation does it exist?
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xBxxx
xxRxx
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xBxxx
xxRxx

But now I actually don't see a problem. Both boulders are scanned before the Rockford on the next line is scanned, so both boulders will fall down 1 ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Tue Dec 24, 2019 12:23 am   Subject: A perfect Open Border implementation does it exist?
Thinking of it, those extra considerations are actually only required on the top most line and the last 2 lines, so they could be disabled with self-modifying code for the remaining cave scan on a pla ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Tue Dec 24, 2019 12:08 am   Subject: A perfect Open Border implementation does it exist?
So within each frame:
- Scan an extended area, but instead of using 8 surrounding copies of the full map (like in "Parallel Universes") only copy the bottom 2 lines at the top and the top l ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Sat Dec 21, 2019 9:28 pm   Subject: A perfect Open Border implementation does it exist?
Elements in delay states are those which have moved during the current scan, and it is their to prevent a second movement during the same scan interval. Only XDC has a "scanned" flag for thi ...
  Topic: A perfect Open Border implementation does it exist?
LogicDeLuxe

Replies: 18
Views: 1786

PostForum: Tools, Fanstuff   Posted: Fri Dec 20, 2019 3:06 pm   Subject: A perfect Open Border implementation does it exist?
Parallel Universes seems a bit over the top.

Let me explain the compromise way we did it on the C64 first:
What I did it in XDC is copying the 2 topmost and the bottom lines at the other end of th ...
  Topic: Don Pedro BD5-11
LogicDeLuxe

Replies: 51
Views: 92055

PostForum: Games: 8-bit   Posted: Wed Dec 04, 2019 11:29 am   Subject: Don Pedro BD5-11
Perhaps this is the first "remix cave" ever? ;)Probably not, since Masters Boulder Dash is supposedly his first game, which seems to be the only one based on BD3, Caves C, E and F there are ...
  Topic: Dancing fly formations explained
LogicDeLuxe

Replies: 92
Views: 16381

PostForum: Tools, Fanstuff   Posted: Sun Oct 27, 2019 11:19 am   Subject: Dancing fly formations explained
Both phenomena appear like a caterpillar-tracked vehicle to me.Indeed. In small groups, this was my first association, too. When it becomes bigger, it more closely reminds me of a tornado. Especially ...
  Topic: Dancing fly formations explained
LogicDeLuxe

Replies: 92
Views: 16381

PostForum: Tools, Fanstuff   Posted: Mon Sep 30, 2019 5:34 pm   Subject: Dancing fly formations explained
Maybe a Boulder Dash wiki would be in order. So much research has to be well organized and easily accessible.
  Topic: Dancing fly formations explained
LogicDeLuxe

Replies: 92
Views: 16381

PostForum: Tools, Fanstuff   Posted: Fri Aug 23, 2019 1:30 pm   Subject: Dancing fly formations explained
There is another phenomenom in Professional Boulder Dash from Sijben Soft (which soon became Boulder Dash III) where in cave E two fireflies became killed by a stones, but normally they shouldn't be k ...
  Topic: Dancing fly formations explained
LogicDeLuxe

Replies: 92
Views: 16381

PostForum: Tools, Fanstuff   Posted: Sun Aug 18, 2019 9:45 am   Subject: Re: Dancing fly formations explained
- A group of flies moving along a wall (Do you intend to make a separate thread and investigate those, though? I find it very interesting that they are able to form such a dense group and move with a ...
  Topic: Dancing fly formations explained
LogicDeLuxe

Replies: 92
Views: 16381

PostForum: Tools, Fanstuff   Posted: Sat Aug 17, 2019 8:20 pm   Subject: Dancing fly formations explained
Very interesting topic. You may call your games "Boulder for rocket scientist and super humans". Those are just insane. I wouldn't have thought of creating caves where the player is required ...
  Topic: Boulder dash contruction kit (Maxx out/Epyx)
LogicDeLuxe

Replies: 4
Views: 2996

PostForum: Games: 8-bit   Posted: Tue May 07, 2019 5:29 pm   Subject: Boulder dash contruction kit (Maxx out/Epyx)
Did you also try the Crazy Light Tools? You have far more possibilities with that compared to the original Peter Liepa construction kit.
http://www.gratissaugen.de/erbsen/plans.html

Just curious, ...
 
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