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Boulder Dash Forum Forum Index
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  Topic: Brain Delicacy, Crazy Dream 10 and Power Dash released!
Simon

Replies: 21
Views: 52699

PostForum: Games: 8-bit   Posted: Thu Sep 27, 2012 8:19 pm   Subject: Brain Delicacy, Crazy Dream 10 and Power Dash released!
What does BDGB stand for?
  Topic: Brain Delicacy, Crazy Dream 10 and Power Dash released!
Simon

Replies: 21
Views: 52699

PostForum: Games: 8-bit   Posted: Thu Sep 27, 2012 3:28 pm   Subject: Brain Delicacy, Crazy Dream 10 and Power Dash released!
Arno, do you have any plans to update your [url=http://www.boulderdash.nl/maps.php?lang=en]Cave Maps page and include these news fan made maps?
  Topic: New BD review + interview with Peter Liepa
Simon

Replies: 4
Views: 12566

PostForum: News   Posted: Fri Feb 17, 2012 6:25 pm   Subject: New BD review + interview with Peter Liepa
Wow, very nice! I really should check the forum more often. Smile
  Topic: Boulder Dash - The Lost Caves 4
Simon

Replies: 10
Views: 23964

PostForum: Games: 8-bit   Posted: Wed Jan 12, 2011 3:30 pm   Subject: Boulder Dash - The Lost Caves 4
The way BD works is sometimes close to the limits of the C64. I did a somewhat different approach in XDC, yet the overall performance is about the same.
Could you tell me more about that different ap ...
  Topic: Boulder Dash - The Lost Caves 4
Simon

Replies: 10
Views: 23964

PostForum: Games: 8-bit   Posted: Tue Jan 04, 2011 11:25 pm   Subject: Boulder Dash - The Lost Caves 4
Well, it's hard because it is rather slow Smile

I like 1k-mini-bdash even more so ( http://noname.c64.org/csdb/release/?id=66970 ) Smile

I'm thinking about coding another BD engine version (with orig ...
  Topic: Boulder Dash - The Lost Caves 4
Simon

Replies: 10
Views: 23964

PostForum: Games: 8-bit   Posted: Mon Jan 03, 2011 6:26 pm   Subject: Boulder Dash - The Lost Caves 4
I think it's really cool that you keep creating more content for the C64, that you stick to your ideas, and that you actually finish your projects, complete with boxes and all. Thanks a lot!

But al ...
  Topic: Boulder Dash - The Lost Caves 4
Simon

Replies: 10
Views: 23964

PostForum: Games: 8-bit   Posted: Mon Jan 03, 2011 2:14 pm   Subject: Boulder Dash - The Lost Caves 4
Is it just me, or are those caves incredibly hard?

I mean, it's one thing to look at a full map of each cave and try to think of some theoretical solution while obeying the known Boulder Dash rules ...
  Topic: C64 Mini-Boulder Dash written in plain BASIC
Simon

Replies: 0
Views: 8033

PostForum: Games: 8-bit   Posted: Mon Dec 07, 2009 11:01 pm   Subject: C64 Mini-Boulder Dash written in plain BASIC
Hi everybody,
I wrote another Mini-Boulder Dash for the C64, this time in plain BASIC - for the "2nd 4k BASIC Compo" over at the Forum64.de.
Please have a look at the forum thread:
http: ...
  Topic: Roll Call ;)
Simon

Replies: 5
Views: 14616

PostForum: Chat   Posted: Mon Jun 22, 2009 9:20 pm   Subject: Roll Call ;)
I'm still dreaming of writing a "perfect" BoulderDash engine for the C64What exactly are your criteria for a "perfect" BoulderDash engine?

Hm, I don't have exact criteria. First ...
  Topic: Roll Call ;)
Simon

Replies: 5
Views: 14616

PostForum: Chat   Posted: Sun Jun 21, 2009 8:48 pm   Subject: Roll Call ;)
I'm still dreaming of writing a "perfect" BoulderDash engine for the C64, and maybe for the Amiga, too.
By the way, are there any BoulderDash clones for the Amiga that look and feel like t ...
  Topic: 16 colors for amoeba / brick wall
Simon

Replies: 15
Views: 26918

PostForum: Games: 8-bit   Posted: Wed Aug 27, 2008 9:46 pm   Subject: 16 colors for amoeba / brick wall
This one looks interesting: http://codebase64.org/doku.php?id=base:horizontal_screen_positioning_hsp.
It needs to be adapted for multinorm, though. I think, it would be a step in the right direction. ...
  Topic: 16 colors for amoeba / brick wall
Simon

Replies: 15
Views: 26918

PostForum: Games: 8-bit   Posted: Tue Aug 26, 2008 9:19 pm   Subject: 16 colors for amoeba / brick wall
I afraid, this feature will not make it into my next engine. The flash would be the problem, taking too much time. I really don't want to stuck for a moment when the flash appears, throwing you comple ...
  Topic: C64 Mini-BDash in 1024 bytes!
Simon

Replies: 10
Views: 15790

PostForum: Games: 8-bit   Posted: Thu Jun 05, 2008 3:42 pm   Subject: C64 Mini-BDash in 1024 bytes!
Hi everybody,
I wrote some kind of Mini-Boulderdash for the C64 for the
"1024 Bytes Game Compo 2nd Edition" over at the Forum64.de.
Please have a look at the forum thread:
http://www.fo ...
  Topic: BD 2
Simon

Replies: 2
Views: 13420

PostForum: Chat   Posted: Sat May 03, 2008 1:47 pm   Subject: Re: BD 2
i bought this game when i was about 10 and i dont remember it looking like this but:

http://cgi.ebay.com/NEW-BOULDER-DASH-II-BOXED-HOMEBREW-ATARI-5200_W0QQitemZ310043998770QQihZ021QQcategoryZ62053Q ...
  Topic: Boulder Dash III
Simon

Replies: 2
Views: 5943

PostForum: Games: 8-bit   Posted: Sat Mar 29, 2008 2:45 pm   Subject: Boulder Dash III
This week was the first time I ever saw the original box Boulder Dash III was sold in. And when I say "I saw", I actually mean that I found the game on eBay. The auction is over, you can hav ...
 
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