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  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Mon Sep 24, 2012 6:32 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
How is your implementation of the scrolling? Are you using a timebased movement or delay values? A timebased movement is the better choice!

The implementation is not very complicated: Scrolling sta ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Mon Sep 24, 2012 4:32 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Your game is really nice! Only one thing: Could you please use softscrolling and only scroll the playfield as soon as the player is nearing a border? The scrolling you are using now is really hurting ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sun Sep 23, 2012 3:31 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Posted a new build... as usual currently it doesn't really include any changes to the game, but rather the engine. This time it fixes problems with textures not loading correctly on certain OpenGL imp ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sun Aug 12, 2012 10:20 am   Subject: Jewel Rush - quasi-Boulder Dash clone
Posted an update to Jewel Rush today. No game play changes as such, I added a couple of BDCFF types I came across in a test level, and added support for generating mazes. Smooth scrolling is implement ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sun May 06, 2012 12:40 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Updated the build with the fixes for the predictive randomization as discussed above and somewhat better timings for the different game scheduling options. I also added mouse support for menus and sup ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sat Apr 28, 2012 3:18 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Subotai,

Wow... what can I say. Now my implementation of BD2 Cave E mirrors the falling of C64/Atari video's on you tube. The seed values you provided in conjunction with the "slime permeabil ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sat Apr 28, 2012 10:24 am   Subject: Jewel Rush - quasi-Boulder Dash clone
Thanks for the feedback!

Lack of .NET can't be helped, but as version 3.5 is generally preinstalled on all modern Windows O/S then I should probably compile against that instead of 4 as I'm not act ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Fri Apr 27, 2012 5:41 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Posted a new (delayed!) update which adds support for gamepads/joysticks. Probably going to pause development on the game itself to tinker with the engine... the lack of smooth scrolling is becoming q ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sat Apr 07, 2012 9:52 am   Subject: Jewel Rush - quasi-Boulder Dash clone
I had thought about it on several occasions actually, because they all look a bit bland with the same tile repeated all the time on each level. But it'll end up as one of those "rainy day" o ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Sat Apr 07, 2012 7:53 am   Subject: Jewel Rush - quasi-Boulder Dash clone
Hello,

Thanks for the bug report. It seems to be an internationalization issue, I didn't think to test this on non-English locales. I changed my XP VM to Polish and confirmed the crash.

I'll get ...
  Topic: Jewel Rush - quasi-Boulder Dash clone
rjm

Replies: 19
Views: 47744

PostForum: Games: Remakes   Posted: Fri Apr 06, 2012 12:54 pm   Subject: Jewel Rush - quasi-Boulder Dash clone
Hello,

Over 3 years after starting this project I've finally managed to get together enough time (and to stop rewriting the game engine every other week!) to finish an approximation of a game; whic ...
  Topic: Random filling a map in C#
rjm

Replies: 8
Views: 24017

PostForum: Tools, Fanstuff   Posted: Tue Apr 07, 2009 4:38 pm   Subject: Random filling a map in C#
Congratulations! Very Happy And when you've finished your remake, please release it for us to try! Wink

It'll be a while yet - currently all the elements are in place and working but some bits need more poli ...
  Topic: Random filling a map in C#
rjm

Replies: 8
Views: 24017

PostForum: Tools, Fanstuff   Posted: Sun Apr 05, 2009 7:07 pm   Subject: Random filling a map in C#
Arno,

Well, it took less than than I thought - I'm not sure if my logic is entirely correct in regards to the > but... it works! Now the object coded bdcff maps I'm loading precisely match your ...
  Topic: Random filling a map in C#
rjm

Replies: 8
Views: 24017

PostForum: Tools, Fanstuff   Posted: Sun Apr 05, 2009 6:42 pm   Subject: Random filling a map in C#
Arno,

Thanks for posting this. It's almost identical to C# syntax (the only difference so far is you say "*RandSeed1" and I say "ref RandSeed1") and so very readable.

Predic ...
  Topic: Random filling a map in C#
rjm

Replies: 8
Views: 24017

PostForum: Tools, Fanstuff   Posted: Sat Apr 04, 2009 4:08 pm   Subject: Random filling a map in C#
Arno,

Thanks for the response. I haven't found the code you refer to, unless I've missed it in the various pages I've been looking in, so if you can link it then that would be a great help.

I us ...
 
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