Java Dash

Everything about the modern clones and remakes.

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spekacek
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Posts: 6
Joined: Mon Jan 21, 2008 7:12 pm

Java Dash

Post by spekacek »

hi guys, if you want to play boulder on java platform (even in your cellphone), check this out: http://boulder.spekacek.com/?language=en

java applet version is not fully ready yet but you can try how it feels:
http://boulder.spekacek.com/play.php?language=en

the goal is to fully match the original game engine, plus be able to use, create and modify levels in bdcff - possibly directly on the web.

game elements move smoothly and are animated which is not usual for j2me clones.

currently the game is very simple and only boulders, diamonds, brick wall, iron wall, and fireflies are present in caves, hopefully there would be some time to add some more niceties such as amoeba or butterflies.

also i'd like to introduce system of competing between levels, i can imagine lots of nice charts, tables, and more fancy things .... :)

i welcome any opinion about it!

Image

currently my fireflies can be set to left or right wall orientation, do you think it's a nonsense? it may be quite a surprise for original boulder dash player.... i'm not sure, tell me what do you think...

peace! :D
Last edited by spekacek on Fri Feb 29, 2008 11:14 pm, edited 1 time in total.
spekacek
Member
Posts: 6
Joined: Mon Jan 21, 2008 7:12 pm

Java Dash

Post by spekacek »

hi again, i think i will rename the project to "Java Dash" as i expanded into java standard edition. The game engine is written in standard java and can be used in mobile java too, so applet / midlet versions differ in user interface.

Try to play with testing version: http://boulder.spekacek.com/play.php?language=en
and tell me how it feels

ciao
spekacek
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Posts: 6
Joined: Mon Jan 21, 2008 7:12 pm

introducing sounds ! :)

Post by spekacek »

hey, actually i had quite a problem with finding usable sounds.
at the end i downloaded some samples from http://www.soundsnap.com/

listen and tell me how do you like it.
spekacek
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Posts: 6
Joined: Mon Jan 21, 2008 7:12 pm

bdcff import done !!

Post by spekacek »

hey, i'm done with bdcff parsing, at least for boulder dash 1 objects for now, so you can try to play original boulder dash 1 caves at:

http://boulder.spekacek.com/play.php?language=en

the biggest problem i faced was with pseudo random numbers generator, it was really a pain :)
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Arno
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Re: bdcff import done !!

Post by Arno »

Great to see that BDCFF is used more and more :D Nice work!
spekacek wrote:the biggest problem i faced was with pseudo random numbers generator, it was really a pain :)
Yeah, I had such difficulties too when writing my converter. ;)
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WauloK
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Joined: Wed Apr 02, 2008 2:18 am
Location: Brisbane, Queensland, Australia
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Re: bdcff import done !!

Post by WauloK »

spekacek wrote:hey, i'm done with bdcff parsing, at least for boulder dash 1 objects for now, so you can try to play original boulder dash 1 caves at:

http://boulder.spekacek.com/play.php?language=en

the biggest problem i faced was with pseudo random numbers generator, it was really a pain :)
Applet not found.. :cry:
spekacek
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Posts: 6
Joined: Mon Jan 21, 2008 7:12 pm

New site

Post by spekacek »

hi guys, i spent very painful hours designing web site for Java Dash clone. i think the result is worthy, see it yourself: http://boulder.spekacek.com/
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