RTA BD 1-4 brc
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RTA BD 1-4 brc
This is a project I'm currently working on and it's a little hard to explain.
I am using Boulder Remake to create my own versions of the original BD 1-4. This is (once again) hard to explain. I'm leaving difficulty levels 1-2 nearly the same, but then theres a twist . In levels 3-5, I'm adding my own physical changes to make the levels gradually more difficult layout wise, in addition to the regular changes. I hope you understand what I mean .
It will only be available in .brc format, because BR is the only clone I know of as of now, where you can freely and independently edit each difficulty level.
You'll see what I mean when I get done...
I am using Boulder Remake to create my own versions of the original BD 1-4. This is (once again) hard to explain. I'm leaving difficulty levels 1-2 nearly the same, but then theres a twist . In levels 3-5, I'm adding my own physical changes to make the levels gradually more difficult layout wise, in addition to the regular changes. I hope you understand what I mean .
It will only be available in .brc format, because BR is the only clone I know of as of now, where you can freely and independently edit each difficulty level.
You'll see what I mean when I get done...
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
I think I understand...
You want to edit not only the properties like random seeds, timing, amount of diamonds, etc....., but also the places of the walls, density of bouders, exact places of fireflies, amoebas, etc....? Ergo, you want to edit the whole map and all the available cave properties?
This sounds cool btw!
You want to edit not only the properties like random seeds, timing, amount of diamonds, etc....., but also the places of the walls, density of bouders, exact places of fireflies, amoebas, etc....? Ergo, you want to edit the whole map and all the available cave properties?
This sounds cool btw!
---- Boulder Dash Fansite ----
Exactly, you've got the hang of it!
The layout of most levels won't change at all; there will just be more obstacles, or alternate locations/arrangements on special elements.
I'm almost done making the BD2 version, it's going to be really hard to change caves L and P and still have them be solvable!
The layout of most levels won't change at all; there will just be more obstacles, or alternate locations/arrangements on special elements.
I'm almost done making the BD2 version, it's going to be really hard to change caves L and P and still have them be solvable!
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
I've played Boulder Remake a bit. I played it instead of C64 Boulderdash for a week or so ages ago and decided that whilst it is very good and faithful, and has a solid feel, you just can't beat that combination of the Boulderdash gameplay and the C64's chunky, earthy graphics.
Mmmhmm
I know what you mean about the different levels, though. I think when I imported Sendydash I into it, it put caves 1 to 20 on difficulty level 1, 20 to 40 on level 2, and the rest on a rather short level 3 . Sadly some of the intermissions were unsolvable because of the time limit and no cave delay.
It's pretty neat.
Mmmhmm
I know what you mean about the different levels, though. I think when I imported Sendydash I into it, it put caves 1 to 20 on difficulty level 1, 20 to 40 on level 2, and the rest on a rather short level 3 . Sadly some of the intermissions were unsolvable because of the time limit and no cave delay.
It's pretty neat.
Watcher Kitty is always watching...
I actually haven't tested all of my intermissions on it yet - I hope they are alright, because I've already sent the RTAD .brc's to Arno and CWS.Sendy wrote:Sadly some of the intermissions were unsolvable because of the time limit and no cave delay.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
Well now I've checked them out, and some of them are either impossible or relying on extreme luck. Well, they'll remain that way until the cave delay feature is implemented. Also the amoeba in RTAD2int4 gets converted when you drop the boulders in the M-walls. If the game was imported from an engine version where the magic wall doesn't stop the amoeba, shouldn't the "Magic wall don't stop amoeba" option already be checked on all the caves?!I wrote:I actually haven't tested all of my intermissions on it yet - I hope they are alright, because I've already sent the RTAD .brc's to Arno and CWS.
Last edited by RTADash on Sun Aug 12, 2007 1:14 am, edited 1 time in total.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
I talked to Marcin about a year ago about the "cave delay". No chance. Either he is not able to do it or he does not want to. He has the "speed" option but this is not the same. This option sets the speed for the complete game and not single caves.
Unfortunately the converter can not convert the different versions of the engine correctly. I also talked about this with Marcin a while ago but with the same result. I have really no idea why he does not want Boulder Remake to become the best clone ever.
Unfortunately the converter can not convert the different versions of the engine correctly. I also talked about this with Marcin a while ago but with the same result. I have really no idea why he does not want Boulder Remake to become the best clone ever.
And, the most important thing is that the timer always counts at the same rate, which means you technically get more time in faster caves.CWS wrote:I talked to Marcin about a year ago about the "cave delay". No chance. Either he is not able to do it or he does not want to. He has the "speed" option but this is not the same. This option sets the speed for the complete game and not single caves.
I'd guess either arrogance or laziness, but maybe I'm mis-judging a bit.CWS wrote:I have really no idea why he does not want Boulder Remake to become the best clone ever.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
I'm done with the second one now...here are a few preview maps from the first 2. Now I've started in on the third, of course.
BD1 A/5
BD1 N/4
BD2 G/5
And a few more...
BD2 K/4
BD3 A/5
The variations among levels 3-5 (1-2 remain the same) aren't as drastic as I may have made them sound, but they can certainly make things more difficult in many cases.
BD1 A/5
BD1 N/4
BD2 G/5
And a few more...
BD2 K/4
BD3 A/5
The variations among levels 3-5 (1-2 remain the same) aren't as drastic as I may have made them sound, but they can certainly make things more difficult in many cases.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
Looks much promising!
But personally I wouldn't use fireflies in cave A of BD1 and 3... I'd only use the existing elements, giving it a twist by modifying things like places and density.
I think with some well placed "random" boulders these caves can be made hard like hell.
But personally I wouldn't use fireflies in cave A of BD1 and 3... I'd only use the existing elements, giving it a twist by modifying things like places and density.
I think with some well placed "random" boulders these caves can be made hard like hell.
---- Boulder Dash Fansite ----
Yeah, that was a hard decision to make, but I wanted to change the pre-existing elements as little as possible to retain the "feel" of each cave.Arno wrote:But personally I wouldn't use fireflies in cave A of BD1 and 3... I'd only use the existing elements, giving it a twist by modifying things like places and density.
I like the fireflies because they add a new challenge (and surprise) to a cave that was just a bunch of collecting in the earlier levels.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
Well, that was eight months ago...but now they're done for real! You can get them at the following link (sans BD 4):
http://www.megaupload.com/?d=JGQ8YIZX
Some of the demo's don't work because I failed to rerecord them after fine-tuning a cave, but I think the overall results are quite good.
Enjoy!
http://www.megaupload.com/?d=JGQ8YIZX
Some of the demo's don't work because I failed to rerecord them after fine-tuning a cave, but I think the overall results are quite good.
Enjoy!
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.