Gdash
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Hi, I've got a problem with the new Gdash version (which had also occurde at one of the older ones): When I open S dash, the whole screen is rotated by 90°! (only in Fullscreen mode). When I close it via Taskmanager, even the manager is rotated as long as sdash is open... What can I do against this?
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
))
funny. well, it's a video card driver problem or some sdl problem. i don't think i can do anything in either case.
you might try fullscreen + different zoom levels (2x nearest, 3x nearest). 2x nearest should work, as it sets 640x400 mode, which is very close to 640x480, which should really be available everywhere.
cz.
funny. well, it's a video card driver problem or some sdl problem. i don't think i can do anything in either case.
you might try fullscreen + different zoom levels (2x nearest, 3x nearest). 2x nearest should work, as it sets 640x400 mode, which is very close to 640x480, which should really be available everywhere.
cz.
cirix
new GDash;
hi, i uploaded 20100212 which implements the story scrolling and other things Dustin requested.
also there are some other changes which i don't remember
also there are some other changes which i don't remember
cirix
Hi!
Thanks a lot for the effort, cirix! However, there's a little bug in the new version- the first 1-2 words of the story to each level isn't rwead properly, e.g. sdash makes something like "%=ireourney starts..." out of "The journey starts..." or so...
Thanks a lot for the effort, cirix! However, there's a little bug in the new version- the first 1-2 words of the story to each level isn't rwead properly, e.g. sdash makes something like "%=ireourney starts..." out of "The journey starts..." or so...
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
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Yesterday, the night ended at 7h in the morning...
But these fast and faster running levels makes me nervous.
Tipping the Keys and coordinate the movement ist extremly serious.
But I will fight them all
And then the success will come and has always came.
Never surrender
Very, very nice remake.
The only thing, i critisize is the User-Menue. For me, its too overloaded whith functions only an advantaged User needs.
My first Problem was: How to get the screen and graphics bigger...
Well, try and error and sometimes it works.
Now, i have a real good gameplay-screen
Hope you understand, what i will say. Sorry for my english...
But these fast and faster running levels makes me nervous.
Tipping the Keys and coordinate the movement ist extremly serious.
But I will fight them all
And then the success will come and has always came.
Never surrender
Very, very nice remake.
The only thing, i critisize is the User-Menue. For me, its too overloaded whith functions only an advantaged User needs.
My first Problem was: How to get the screen and graphics bigger...
Well, try and error and sometimes it works.
Now, i have a real good gameplay-screen
Hope you understand, what i will say. Sorry for my english...
Szia cirix.
I have got some questions about sdash. Is it possible to toggle to fullscreen or to set the fullscreen mode? When browsing for games, can I use the game directory as the default directory? It would be much easier to me.
Közi
In Gdash, I remarked the following things. The growing walls should only expand into one direction each frame, not into both. It prefers growing to the left (or to the up). The second issue is not so important. In bd1-games, the magicwall stops the amoeba even if the amoeba is located above the magicwall.
I have got some questions about sdash. Is it possible to toggle to fullscreen or to set the fullscreen mode? When browsing for games, can I use the game directory as the default directory? It would be much easier to me.
Közi
In Gdash, I remarked the following things. The growing walls should only expand into one direction each frame, not into both. It prefers growing to the left (or to the up). The second issue is not so important. In bd1-games, the magicwall stops the amoeba even if the amoeba is located above the magicwall.
- LogicDeLuxe
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I wonder why you noticed this. I probably never would have. Is there any cave in which this actually makes a significant difference?subotai wrote:The growing walls should only expand into one direction each frame, not into both. It prefers growing to the left (or to the up).
That's because, Gdash doesn't emulate the BD1 amoeba bug, afaIk. It is in fact a bug on the C64 port not present on the Atari version. However, there are indeed some caves exploiting it, including BD3, which is a good reason to have this emulated. What you observed is the optional behavior introduced in 1stB.In bd1-games, the magicwall stops the amoeba even if the amoeba is located above the magicwall.
But that's how you also implemented it in your CrLi-Tools, didn't you . Let's say in some things, I'm a bit fussy. I only analyse the elements by creating my own caves. Nothing extraordinary.LogicDeLuxe wrote:I wonder why you noticed this. I probably never would have.
I don't know any. I think It could only make a difference at the start of a cave. But the probability, that this affects any existing game, may be very low.LogicDeLuxe wrote:Is there any cave in which this actually makes a significant difference?
- LogicDeLuxe
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Not exactly. CrLi is based on 1stB, and the 1stB engine (not the construction kit) is done by Prof. Knibble. And his code is based on the PLCK engine. He extended the code to allow vertical growing as well, but probably didn't change it otherwise. I didn't touch that code at all.subotai wrote:But that's how you also implemented it in your CrLi-Tools, didn't you .LogicDeLuxe wrote:I wonder why you noticed this. I probably never would have.
Nothing wrong with it. And since cirix is interested in GDash being as compatible as possible, it's worth mentioning for sure.Let's say in some things, I'm a bit fussy. I only analyse the elements by creating my own caves. Nothing extraordinary.
Toggling, unfortunately, no. That would require a major rewrite of my sdl code.subotai wrote:Is it possible to toggle to fullscreen or to set the fullscreen mode?
If you go to the options menu, you can enable fullscreen, but you need a restart of the game.
just press c instead of l.subotai wrote:When browsing for games, can I use the game directory as the default directory?
Ok, i will fix this.In Gdash, I remarked the following things. The growing walls should only expand into one direction each frame, not into both. It prefers growing to the left (or to the up).
The C64-bd1 magic wall thing is a quite a little bit tricky, as it not only affects the amoeba, but the whole cave timing, drawing and everything. And up to now, I could not understand it exactly (I understand, why it converts amoeba, but the whole thing together with drawing and everything). That's why I did not implement it.The second issue is not so important. In bd1-games, the magicwall stops the amoeba even if the amoeba is located above the magicwall.
cirix
- LogicDeLuxe
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I think, those are actually two different bugs. My BD3 bugfix fixes the drawing bug, but it doesn't touch the timing bug, which some caves depend on.cirix wrote:I understand, why it converts amoeba, but the whole thing together with drawing and everything
I don't see a reason to emulate the drawing bug. There are no caves requiring that.