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benjamind2011 Member

Joined: 23 Sep 2011 Posts: 58
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Posted: Mon May 19, 2014 11:19 pm Post subject: |
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cirix wrote: | CWS wrote: | I've heard some months ago that the project will be continued this summer. So let's see!  |
I hope I'll have time... But I don't know yet. Sorry. |
Good to hear from you, I've been waiting for some news for a while now.
What features were being added?
I know that there are some ideas being thrown around, but I had some dream about an android version that would run nicely on the Samsung galaxy note 3...and then I had a dream about a simultaneous 2-player split-screen version...aside from that I haven't thought of any features. Maybe custom scripts, commands that can do certain things (like "explosion at 20,20" or "convert boulders to diamonds" or "gravity up"), or timers that do certain things when they are triggered, etc.
What bugs have been fixed?
There weren't too many bugs, apart from some random crashes that I couldn't reproduce. |
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Tue May 20, 2014 5:15 am Post subject: |
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sorry to say that, but please pay more attention to what i write.
benjamind2011 wrote: | cirix wrote: | I hope I'll have time... But I don't know yet. Sorry. | What features were being added? |
that sentence does not mean that i've worked on it. it means that i might work on it later. i did not write a single line of code in the project. not a single line.
benjamind2011 wrote: | android version that would run nicely on the Samsung galaxy note 3... |
unfortunately, that'll never happen, i do not do development on android. _________________ cirix |
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CWS Member

Joined: 11 Jul 2007 Posts: 384 Location: Austria - Europe
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Posted: Tue May 20, 2014 9:23 am Post subject: |
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I think the most important goal would be a final, stable release (1.0 if you want, but that's not the usual Unix way).
Anything in addition would be a pleasant side effect...
One thing I found after installing it on a new iMac: The full screen scaling does not extend the screen to the whole screen on a monitor with 2560 x 1440 pixels. |
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subotai Member
Joined: 25 Jan 2009 Posts: 251
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Posted: Fri May 23, 2014 4:36 pm Post subject: |
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In my opinion, the game is in a very good state. O.k., there are some minor problems, but most things just work fine.  |
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Marto Member

Joined: 17 Feb 2011 Posts: 6 Location: Australia
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Posted: Thu Jul 10, 2014 4:31 am Post subject: |
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I think it is a superb effort and you should be very proud, cirix!
Thank you  |
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benjamind2011 Member

Joined: 23 Sep 2011 Posts: 58
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Posted: Sat Sep 20, 2014 1:22 am Post subject: |
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Just coming on to this topic again to see if there's been any progress.
I decided to go ahead and start designing some caves...just remembering to keep regular backups. |
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Sat Mar 14, 2015 9:50 am Post subject: Project page changed |
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Hi!
Google is discontinuing its project hosting service. So I moved the GDash project page to Bitbucket. The new URL is:
https://bitbucket.org/czirkoszoltan/gdash
The source code and the binaries can be found there. _________________ cirix |
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paul_nicholls Member

Joined: 12 Dec 2010 Posts: 105 Location: Tasmania, Australia
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CWS Member

Joined: 11 Jul 2007 Posts: 384 Location: Austria - Europe
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Posted: Sat Mar 14, 2015 1:36 pm Post subject: |
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Thanx for the info!
Any updates for GDash planned in near future?  |
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Sat Mar 14, 2015 6:33 pm Post subject: |
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CWS wrote: | Any updates for GDash planned in near future?  |
Well, later maybe... _________________ cirix |
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benjamind2011 Member

Joined: 23 Sep 2011 Posts: 58
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Posted: Sun Jan 10, 2016 3:51 am Post subject: |
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Just wondering how things have been progressing on the GDash front.
I hear it is (or was) being ported to a certain kind of handheld gaming device but I forget the name of the device. Some sort of PC put into a small handheld size.
I'd love to see this ported to Android and iOS as it would undoubtedly be fantastic but I'm already enjoying the Windows version
Would love to know if GDash is still being worked on? I don't mind waiting for an update. |
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Sun Jan 10, 2016 8:44 am Post subject: |
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benjamind2011 wrote: | I hear it is (or was) being ported to a certain kind of handheld gaming device but I forget the name of the device. Some sort of PC put into a small handheld size. |
Where did you hear about that? I'd like to see that, too  _________________ cirix |
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benjamind2011 Member

Joined: 23 Sep 2011 Posts: 58
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Mon Jan 11, 2016 8:28 am Post subject: |
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I see. I did not know about that release. But GDash is in plain C++, so if you have SDL and glib, then theoretically it is possible to compile it to any kind of platform. _________________ cirix |
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benjamind2011 Member

Joined: 23 Sep 2011 Posts: 58
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Posted: Tue Jan 12, 2016 8:58 am Post subject: |
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cirix wrote: |
I see. I did not know about that release. But GDash is in plain C++, so if you have SDL and glib, then theoretically it is possible to compile it to any kind of platform. |
I wish I had a lot of intensive coding experience. I'd probably write an Android and iPhone port, but getting it passed by Google Apps, and Apple Store might be a different matter.
I think an android version would be great, but it would obviously take a great deal of your time.
Have there been any changes to the code since the April 2013 release? |
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