I made this disk image for CWS but figured I might as well slap it on the forum. Mostly these are prototype caves although there are a select few that I think are perfect as they are. Many of them need difficulty balancing and tweaking.
http://www.absurdistlover.com/software/FORUM.zip
I'll post a bit more about the caves and the ideas behind them a bit later, after you've had a chance to play them a bit.
Honest criticism is welcome with the above kept in mind! The extended feature set is great but it takes a bit of getting used to, to get maximum use out of it.
Disk image of my CLCK caves :)
Moderator: Admin
Disk image of my CLCK caves :)
Watcher Kitty is always watching...
Great! I like the climbing cave called 'Uppity', nice use of the border effect!
Also 'Fallbrickrooms' and 'Greenandredrun' - make me think of a C64 game in which you explore some caverns with deadly stones falling from above when you're right beneath it (don't remember the name.....).
Also 'Fallbrickrooms' and 'Greenandredrun' - make me think of a C64 game in which you explore some caverns with deadly stones falling from above when you're right beneath it (don't remember the name.....).
Last edited by Arno on Wed Aug 01, 2007 6:56 pm, edited 1 time in total.
---- Boulder Dash Fansite ----
Those are my favourites also I need to make more caves like those.
Interesting fact: The amoeba in "EscortIslands" acts like amoeba in every way but will never grow (not even a teeny bit). It's not as simple as setting both amoeba speeds to 0, you have to tell the amoeba to change into amoeba immediately (by setting the limit to 1 unit). I think this is useful since I've always wanted to be able to have amoeba that doesn't grow (like you can in Diamond Caves and Emerald Mine on the Amiga
I like combining and playing with the CLCK effects to see what meta-effects I can create!
Interesting fact: The amoeba in "EscortIslands" acts like amoeba in every way but will never grow (not even a teeny bit). It's not as simple as setting both amoeba speeds to 0, you have to tell the amoeba to change into amoeba immediately (by setting the limit to 1 unit). I think this is useful since I've always wanted to be able to have amoeba that doesn't grow (like you can in Diamond Caves and Emerald Mine on the Amiga
I like combining and playing with the CLCK effects to see what meta-effects I can create!
Watcher Kitty is always watching...
Interesting! Amoebas that don't grow!
You once wrote that you want to make a game with "adventure" theme. I guess those caverns with falling stones are well suited for that (and also the climbing cave)!
You once wrote that you want to make a game with "adventure" theme. I guess those caverns with falling stones are well suited for that (and also the climbing cave)!
---- Boulder Dash Fansite ----
I've still got to try them, they sound interesting!
[Edit]
Well, the designs look good, but the new elements and border-warping just don't retain that nice simplistic BD feel for me. There's nothing bad about them, of course, it's just not my cup of tea...
[Edit]
Well, the designs look good, but the new elements and border-warping just don't retain that nice simplistic BD feel for me. There's nothing bad about them, of course, it's just not my cup of tea...
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.