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NES Boulder Dash, why so different?

 
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LogicDeLuxe
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Joined: 15 Jul 2007
Posts: 599

PostPosted: Wed Sep 24, 2008 5:49 pm    Post subject: NES Boulder Dash, why so different? Reply with quote

Here are the maps: http://www.gamefaqs.com/console/nes/game/587153.html

I noticed that the first 4 worlds are identical to the C64 version level 1 for the most part. Then, 2 more worlds come, and then come 3 more versions of all those caves of the first 6 worlds, which is similar to the C64's level idea.

The interesting aspect is, that all those seem to use the same random seed the first worlds use, but merely add a few elements here and there (such adjustments aren't even supported by the original BD1 engine). I wonder why they did that different approach.
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RTADash
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Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Wed Sep 24, 2008 6:31 pm    Post subject: Reply with quote

It think it was to make the player more familiar with the caves on the higher levels by not changing the object layout, but by making other changes that would be more noticeable. They probably thought it would be more successful with the style of games that were popular at the time it was released.
I don't have any idea how the last 8 caves came to be, though. Stylistically, they don't fit with the original 16 at all.
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Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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RTADash
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Joined: 26 May 2007
Posts: 414
Location: USA (in Ohio)

PostPosted: Wed Sep 24, 2008 10:55 pm    Post subject: Reply with quote

The level 1 caves in NES-BD are also [mostly] a lot easier than the original - here's an analysis
Code:

          DR TL
BD1, A/1  12 150
NES, 1-1  10 120

BD1, B/1  10 150
NES, 1-2   8 150

BD1, C/1  24 150
NES, 1-3  15 200

BD1, D/1  36 120
NES, 1-4  18 150

BD1, E/1   4 150
NES, 2-1   4 150

BD1, F/1   4 150
NES, 2-2   4 150

BD1, G/1  15 120
NES, 2-3  10 200

BD1, H/1  10 120
NES, 2-4  10 200

BD1, I/1  75 150
NES, 3-1  60 200

BD1, J/1  12 150
NES, 3-2   6 200

BD1, K/1   6 120
NES, 3-3   3 200

BD1, L/1  19 180
NES, 3-4  18 250

BD1, M/1  50 160
NES, 4-1  40 200

BD1, N/1  30 150
NES, 4-2  15 200

BD1, O/1  15 120
NES, 4-3  10 200

BD1, P/1  12 150
NES, 4-4   8 220

_________________
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
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zaphod77
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Joined: 18 Aug 2018
Posts: 6

PostPosted: Fri Aug 24, 2018 3:58 am    Post subject: Reply with quote

NES version is a LOT easier.

Good.
1) the layouts match
2) the boulder physics seem to match, BUT.

Bad
1) your character uses smooth motion, and is INVINCIBLE between squares! if you are moving out of or into a square as a boulder is falling, it stops completely! you can run right past a firefly with ease! Magic wall timers are a LOT longer too.

watch here

https://www.youtube.com/watch?v=c_SPGJxZ1LM

the antics are particularly obvious on cave F and cave I.

2) timers were increased and diamond count require decreased on many of the old caves.
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