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Videos - Boulder Dash for Experts
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Arno
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Joined: 17 Mar 2007
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PostPosted: Sat Jun 15, 2019 10:02 am    Post subject: Reply with quote

Sendy Dash 3 Cave 32 (remix):

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Arno
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PostPosted: Sat Jun 15, 2019 10:04 am    Post subject: Reply with quote

The Lightbulb (update):

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Arno
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PostPosted: Sat Jun 15, 2019 10:07 am    Post subject: Reply with quote

Puzzletopia:

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shredder
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Joined: 06 Mar 2019
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Location: Poland

PostPosted: Tue Jun 18, 2019 10:56 am    Post subject: Reply with quote

Arno wrote:

But now I get an idea: to try to list them and design a big cave which combines all of them. Not sure if it's possible though... I'll consider it. Smile


Hi Arno Smile
This is good idea, but i think it would be nice to create a small - just the trick caves - something like your 'tiny curiosity' or 'mini fun1' by Nesdori.

Hi Electronvolt Smile

If You like the multiple blast trick, see all "Horror" caves, "Ultra is Back" or "Kettenhund". In my opinion, the most hardcore version is Arno's "Rocky Horror Show". Synchronize the spining firefly with triple blast is realy hard Smile
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Arno
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PostPosted: Wed Jun 19, 2019 10:04 am    Post subject: Reply with quote

I've been thinking (during a beach walk Wink) about the idea to create a list of BD tricks with demonstration videos on small caves.

But I'm afraid it will become a very long list.

For example, the idea to "use explosion as a temporary wall" can be used in many ways:
- Change direction of a fly
- Change falling direction of bouncing boulder/diamond
- Catch a falling diamond when it hits the explosion
- Move a boulder over a gap by using the explosion as a bridge
- Let a fly pass a gap by walking over or under the explosion (bridge)
- Enclose amoeba
- Hold a growing wall to let something pass
Are these all separate tricks? Or should the list mention only the general trick?

What complicates matters is that some effects are engine-specific.
Lastly, some effects are so obscure that I would never use them in a cave.
For instance, some dancing fly formations break when passing an open border.
This also depends on the engine (Krissz' implemetation of open border differs from the CLCK, but both have side effects).
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shredder
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PostPosted: Wed Jun 19, 2019 11:18 am    Post subject: Reply with quote

All these tricks are individual in my opinion Smile
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Arno
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PostPosted: Wed Jun 19, 2019 11:51 am    Post subject: Reply with quote

I think so too. And while writing my previous post, two new ideas for BD caves came into my mind. Making up such lists is a nice exercise for idea generation. Wink
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shredder
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PostPosted: Thu Jun 20, 2019 12:09 am    Post subject: Reply with quote

i'm realy curious about your new cave idea Arno Smile
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Arno
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PostPosted: Thu Jun 20, 2019 10:47 am    Post subject: Reply with quote

I've 3 new caves in progress. Not so extreme like Rocky's Horror Show, but each with a unique idea! Very Happy
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Arno
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PostPosted: Sat Jun 22, 2019 9:04 am    Post subject: Reply with quote

Transporter:

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Arno
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PostPosted: Sun Jun 30, 2019 9:27 am    Post subject: Reply with quote

Ultra Come - Ultra Go:

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Arno
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PostPosted: Sun Jun 30, 2019 9:28 am    Post subject: Reply with quote

Transient Bridges:

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CWS
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Joined: 11 Jul 2007
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PostPosted: Fri Jul 05, 2019 7:00 am    Post subject: Reply with quote

This one is impossible to play if you do not know the behavior of all objects in the cave. Somewhat unfair.
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Arno
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PostPosted: Sat Jul 06, 2019 2:30 pm    Post subject: Reply with quote

CWS wrote:
This one is impossible to play if you do not know the behavior of all objects in the cave. Somewhat unfair.

Hi CWS! Very true and I know not everyone likes these kind of caves. But at Krissz' site we have a few players who love to experiment with the possibilities of the BD engine and this often gives "hardcore" caves where you need framewise accurate moves in order to complete it. Smile
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Arno
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PostPosted: Sat Jul 13, 2019 10:47 am    Post subject: Reply with quote

BD3 Cave B Mod:

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