What to work on after RTAD8 is done?
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What to work on after RTAD8 is done?
I'm going to finish RTADash 8 first, but I was wondering what to work on next. I'm personally split between RTAD9 and doing 5-level vesrions of my previous RTADashes, using the amazing G-dash editor.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
- LogicDeLuxe
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- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
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You might use my upcoming engine for the best level experience on the C64 ever.
It will not only combine all CrLi elements with BD1's level feature, you could even set objects per level. For instance, if you find that you need more boulders or an extra wall etc. on a higher level, you can do.
As a feasible construction kit would be too complex for the limited C64, this will be my cross development engine. I will write a BDCFF compiler instead.
Most of the features I intend to have are already in Gdash, except one: per level placement.
It will not only combine all CrLi elements with BD1's level feature, you could even set objects per level. For instance, if you find that you need more boulders or an extra wall etc. on a higher level, you can do.
As a feasible construction kit would be too complex for the limited C64, this will be my cross development engine. I will write a BDCFF compiler instead.
Most of the features I intend to have are already in Gdash, except one: per level placement.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
It will be developed pretty much parallel. As those will indeed have much in common, I can keep the same intro editor, titlescreen editor and the same graphics files. The only difference the user will notice is that there will be no construction kit and no cavepacker.CWS wrote:CLCK 3.0 is not finished yet and you are about to release a new engine? Wow! I hope it will be available within this decade...
A CLCK Enemydesigner is on the todo list as well, which then will work with both versions.
CLCK 3.0 shouldn't be considered outdated, of course. The new engine is just an alternative to it. If you don't want to consider cross designing, then it still is your best choice.
Similar situation with the Deluxepacker 1.55. I know, some people still prefer this one mainly for compatibility reasons as CrLi does not 100% support PLCK features. I'm hoping to get the new engine a step forward to it, though. But still only of interest for cross designer.
This engine sounds truly amazing!
I might not take advantage of the per-level feature, just because I'm a little bit rigid on my "5-level style"; but I do see why that's a good option to have.
I'm looking forward to the BDCFF compiler also, it will be extremely handy!
I might not take advantage of the per-level feature, just because I'm a little bit rigid on my "5-level style"; but I do see why that's a good option to have.
I'm looking forward to the BDCFF compiler also, it will be extremely handy!
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
2:2
We're not making your choice way easier, I guess...
Fortunately nobody picked the 3rd option so far, otherwise......
We're not making your choice way easier, I guess...
Fortunately nobody picked the 3rd option so far, otherwise......
---- Boulder Dash Fansite ----
Maybe I'll do the third one... (Just kidding)
Well, I'm leaning toward the second one, while it's tied anyway, because I haven't had many fresh ideas lately...
Tell me about it.Arno wrote:We're not making your choice way easier, I guess...
Well, I'm leaning toward the second one, while it's tied anyway, because I haven't had many fresh ideas lately...
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
Absolutely. But, don't worry, I haven't completed half of RTAD8 yet. (although this is mostly due to being a high school senior in his last few busy weeks before graduation - which happens to be this sunday )Dustin wrote:Haste makes waste
Thanks! I feel honored; the same could probably be said about you, too!Dustin wrote: though I think that a hastily made cave by you would still be above average by far.
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.