C64 Mini-BDash in 1024 bytes!
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C64 Mini-BDash in 1024 bytes!
Hi everybody,
I wrote some kind of Mini-Boulderdash for the C64 for the
"1024 Bytes Game Compo 2nd Edition" over at the Forum64.de.
Please have a look at the forum thread:
http://www.forum64.de/wbb3/index.php?pa ... adID=23241
The game contains four caves and 256 levels, so you get 1024 screens of game play.
The first three caves are even 99% similar to the original Boulder Dash I caves.
All this coded in just 1024 bytes!
To play the game, download the ZIP archive from the forum thread mentioned above, start WinVICE and drag+drop the game file onto the WinVICE window. Use the menu "Settings / Joystick settings..." to configure "Joystick in port #2".
If you like the game, you can vote for it in the forum64.de.
Voting is open 8th of june.
Have fun!
Simon
I wrote some kind of Mini-Boulderdash for the C64 for the
"1024 Bytes Game Compo 2nd Edition" over at the Forum64.de.
Please have a look at the forum thread:
http://www.forum64.de/wbb3/index.php?pa ... adID=23241
The game contains four caves and 256 levels, so you get 1024 screens of game play.
The first three caves are even 99% similar to the original Boulder Dash I caves.
All this coded in just 1024 bytes!
To play the game, download the ZIP archive from the forum thread mentioned above, start WinVICE and drag+drop the game file onto the WinVICE window. Use the menu "Settings / Joystick settings..." to configure "Joystick in port #2".
If you like the game, you can vote for it in the forum64.de.
Voting is open 8th of june.
Have fun!
Simon
Nice work! This may look like Peter Liepa's creation before he introduced scrolling...
You get my vote as well!
BTW, how many bytes do you need to store one random seed?
You get my vote as well!
BTW, how many bytes do you need to store one random seed?
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- LogicDeLuxe
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The source code is well documented.Arno wrote:Nice work! This may look like Peter Liepa's creation before he introduced scrolling...
You get my vote as well!
BTW, how many bytes do you need to store one random seed?
All 256 possible random seeds are used, and the caves are optimized in a way that all of them are solvable. This fact alone beats Boulder Dash III.
Also interesting, that all drawing instructions are reduced to 3 bytes, which also beats BD1 caves in size. If this were a 2k competition, there would be probably dozens of caves.
Hi WauloK, welcome back!WauloK wrote:Had a quick look but didn't see any screenshots?
A screenshot can be found at this place:
http://noname.c64.org/csdb/release/?id=66970
Though you'd better download and play the game to see how brilliant this is - with only 1k!
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- UnlimitedStar23
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Hi UStar!!UnlimitedStar23 wrote:I can remember a very similar game for C64. It was also a mini BoulderDash with a Construction Kit.
Well, there are few here and here.
Although I doubt that these games are as small in size as the one from the topic...
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- UnlimitedStar23
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Yeah, i think i found it
http://www.gb64.com/game.php?id=15298&d=18&h=0
I think this is it and its great!
http://www.gb64.com/game.php?id=15298&d=18&h=0
I think this is it and its great!
Ok, I started a new thread for this series.UnlimitedStar23 wrote:I think this is it and its great!
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