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Boulder Dash Unlimited Deluxe
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UnlimitedStar23
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Joined: 07 Aug 2008
Posts: 18
Location: Germany, NRW, Dorsten

PostPosted: Sun Aug 10, 2008 4:20 pm    Post subject: Boulder Dash Unlimited Deluxe Reply with quote

Hey everyone,

maybe you know my BD game for C64. After a long time i started to play it again. I think about a walkthrough / commented longplay for this game. So, i would like to invite you to playing it, pushing the highscores and making some records for a movie.

Use the link in my signature to get the game if you want Wink

I noticed a bug with the Mini Caves. The width is a little bit too long but i think you can get it done. I did the first but the second not.

Greetings,
UStar23
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Arno
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Joined: 17 Mar 2007
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PostPosted: Sun Aug 10, 2008 7:01 pm    Post subject: Reply with quote

A short note about your game:
I saw this strange "explosion puff" at the lower right corner when you exit at this area. It appears sometimes, but not always...

Is this a bug or some special CLCK feature?



For the rest: great game!! Very Happy I like it, as you already know. Smile
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UnlimitedStar23
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PostPosted: Sun Aug 10, 2008 7:20 pm    Post subject: Reply with quote

I think its a bug. Never saw it before lol
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LogicDeLuxe
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Joined: 15 Jul 2007
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PostPosted: Sun Aug 10, 2008 7:26 pm    Post subject: Reply with quote

It's an evil killer virus destroying your C64 in a few moments as soon as someone notices this puff. Evil or Very Mad

Well, not really, but I noticed it, too. It really felt that insignificant that I didn't even bother to investigate the reason. And yes, it's a bug in the engine.
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Arno
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PostPosted: Sun Aug 10, 2008 8:01 pm    Post subject: Reply with quote

LogicDeLuxe wrote:
It's an evil killer virus destroying your C64 in a few moments as soon as someone notices this puff. Evil or Very Mad

Pffff, now I'm really happy that I use emulators instead of a real C64!! Laughing

Anyway, it's not an indication of mega bonus points... (I always saw it when I had lots of time left)... schade... Frusty
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UnlimitedStar23
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PostPosted: Wed Aug 13, 2008 6:48 pm    Post subject: Reply with quote

Frusty

Im playing and one cave makes me crazy. I dont get it! I played it with 10% emu-speed and with some luck you can get it done.

Here ist the exit:


I made a snapshot with WinVICE 2.0. Please try this cave, too.
Download Snapshot here!

I would like to see a record (finishing this cave) Twisted Evil
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Arno
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PostPosted: Thu Aug 14, 2008 7:34 pm    Post subject: Reply with quote

UnlimitedStar23 wrote:
Im playing and one cave makes me crazy. I dont get it!

It's your own creation... Laughing
Well, I would probably start with the fireflies along the border, as their path is most predictable. And probably their are some fireflies that kill Rockford immediately after snapping the dirt. (Not sure if an escape is possible then, or it depends on the firefly's direction.)
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RTADash
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Joined: 26 May 2007
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PostPosted: Thu Aug 14, 2008 11:13 pm    Post subject: Reply with quote

Arno wrote:
or it depends on the firefly's direction.)

That's right. Although the firefly isn't moving, it is still turning in place, checking for empty space to move into. It's because of this that releasing trapped fireflies is such a crapshoot, since you can't tell which direction they're facing. There's a 50% chance they'll be either facing towards Rockford or one turn away from such; then he'll snap the dirt/diamond and...POOF! Twisted Evil
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Moon
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PostPosted: Sat Aug 16, 2008 7:35 am    Post subject: Reply with quote

I suck at math so please bare with me. Why 50%? I mean the Firefly has 4 directions it can be facing the moment it's released. I've never been able to determine which from it's animation though Wink
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LogicDeLuxe
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PostPosted: Sat Aug 16, 2008 10:07 am    Post subject: Reply with quote

Moon wrote:
I've never been able to determine which from it's animation though Wink
Because there is none related to it. There is only one animation shared with all fireflies, no matter what direction they are facing. Freeing those is like playing Russian roulette.

It's more complicated than just 50%, though. It depends on the direction you're snapping as well as the direction the firefly moves first.
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LogicDeLuxe
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PostPosted: Sun Aug 17, 2008 12:20 am    Post subject: Reply with quote

Well, now I have another question answered for my FAQ:
Code:
What are the chances of survival when snapping a firefly free?

snapping field above firefly
    snap to:  right    down    left
escape to       
up             100%    100%     50%   
right            0%     50%     50%
down             0%      0%      0%
left           100%    100%      0%

snapping field to the firefly's right
    snap to:     up    down    left
escape to
up               0%    100%    100%
right          100%     50%    100%
down           100%      0%    100%
left            50%     50%*     0%

snapping field bellow firefly
    snap to:     up   right    left
escape to
up               0%    100%     50%*
right          100%      0%    100%
down           100%    100%    100%
left           100%    100%      0%

snapping field to the firefly's left
    snap to:     up   right    down
escape to 
up              50%**  100%    100%
right           50%*     0%     50%
down           100%     50%      0%
left           100%    100%    100%

*=firefly will spin in place
**=not to snap increases the chance to 100% while all other omissions result in bumping into a 0% chance.


So the only luck dependency would be the very last firefly at the exit.
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Moon
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PostPosted: Sun Aug 17, 2008 9:10 am    Post subject: Reply with quote

LogicDeLuxe wrote:
Moon wrote:
I've never been able to determine which from it's animation though Wink
Because there is none related to it.


You know I was kidding, right? Wink Anyway, nice work with the math entry to your FAQ.
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Arno
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PostPosted: Sun Aug 17, 2008 10:00 am    Post subject: Reply with quote

LogicDeLuxe wrote:
Well, now I have another question answered for my FAQ:

Wow, this is great! Now for the butterfly the matrices can be transposed, or something...?
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UnlimitedStar23
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PostPosted: Sun Aug 17, 2008 10:23 am    Post subject: Reply with quote

Sorry about breaking your conversation... but does anyone play this BD now? Laughing
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Arno
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PostPosted: Sun Aug 17, 2008 11:30 am    Post subject: Reply with quote

UnlimitedStar23 wrote:
Sorry about breaking your conversation... but does anyone play this BD now? Laughing

Sorry for writing offtopic; it happens sometimes that one BD discussion leads to interesting questions about the engine, or other things... Wink
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