Of course I've already sent you lots of mail to say that, but now everyone shall know that I LOVE these games!
What distinguishes the RTA Dash games from most of the others I've played (most of which are also quite good!) is that they're also very playable for beginners, respectively, if you just want to relax a bit without teasing your brain too much (that's esp. for RTAD 1&2). It's really nice to see how you build up the difficulty from game to game, so that for a complete beginner, playing your games in true order is a real alternative to playing the original games.
For me, the by far hardest game is the 6th (up to now), while the 7th one holds the biggest number of puzzle caves (I love puzzles!!
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On the other hand, I've got a soft spot for caves which are made in style of the original games- the cave filled with some random elements, and then some few regular objects onto it. The RTAD games are a good mixture between such caves and "modern" ones, made with a big effort and very detailed. Of course there are also some caves which I personally don't like very much, but it's clear that everyone has different likings.
Here are the caves I like most of the previous series:
1N(Setup): Simply well- designed!
2P(Narrow Tunnels): Well, I feel something like love- hate towards this cave. I love the design, but I hate it when I have to play it, because I know that I always lose 3-4 lives before I find out how to do it. The by far hardest cave of the first two games, and very interesting!
3F(Wasteland): Of course it is easy ... IF you know what to do! First you have to look at the cave and think well before you do anything- you must even not collect the free diamond too early!
3K(Substraction Reaction): Not only a funny name, but also the idea- simple but good!
4A(Intro): Very funny- the exit is so close, and yet you have to make a detour through the whole cave to reach it!
4D(Hourglass 2): Very stylic hourglass, and a funny race against the time!
5A (Intro): teaches well how to touch a fly without dying- it's like learning swimming by thrown into the deep water!
5B(No Distractions): Exactly the type of puzzle I like!
5D(Grid's Tough) Very classical! Random boulder, the fictive random seed being very important for the difficulty of the cave, and vey few objects make a simple- looking cave with a clear point!
5M(Revers Conversion Filter): Another good puzzle- and it turns out that it is indeed possible to get lots of bonus diamonds!
5O(Passing Act): I find this the hardest cave of the whole series. Mostly all my lives are gone here. But yet I like it very much- clear intention, classical look, and again a good how-to-touch-fireflies-safely trainer!
5P(The Closing): Super construction! Not really hard but you may not make one mistake, so you end the game with a perfectly played cave or by "Game Over"
6J(Harsh Tracks): I, too, like the cave J from BD1, and I think this is a very good remake- here you clearly see the negative results of a waste of space!
7D(Running Between Floors): Again, a simple but very comprehensive cave idea! I especially like the point behind the positions of the diamonds. A good, hidden hint! And this cave inspires me to ask for the record: How often can you force the player to run up and down between two floors?????????
7G/H(Getting Stuck): Once again, very classical: A different "random seed", and the cave might be much easier- or close to unsolvable.
7J(The Power of 14): Simply funny!
7M(Double Gates): Another puzzle I like- no direct dangers, but quite tricky!
7N(The Hidden Temple): Well, I think the idea of a bonus room in Boulder Dash is a real masterwork!! Of course it's quite easy to complete the cave- but getting the extra lives is very, very hard and demands patience, cleverness and skill. Perhaps you should have made a bit fewer butterflies, but this cave is GREAT!!!!!
7O(Task Choice): I like the principal idea to give the player a choice how to solve the cave. I favor the lower- right room, because it's a really nice puzzle. However, you can make things very easy and boring by choosing the lower- left one. Here, perhaps, you could have used only two butterflies, which you can only hit at the border to get exactly 12 diamonds.
7P(Loop City): So simple- looking at first, so tricky in real! And very aesthetical look!