It sure affects gameplay, and it was used in PLCK caves many times.RTADash wrote:Does this feature primarily concern graphics, gameplay, internal workings, or something else?
A little quiz ;-)
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- LogicDeLuxe
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I don't know it exactly, but could you set the magic wall and amoeba times already seperately in the BD2 engine, and if yes, does this count as a feature? That was definitely not used in BD2, since there's no cave with amoeba and mahic wall.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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- LogicDeLuxe
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Think we need some hints. Is it an element...? Or a parameter of an element...? Or a cave property...? Or a physics-rule that has changed...
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- LogicDeLuxe
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No, but related to a specific one.Arno wrote:Think we need some hints. Is it an element...?
No. But a property of an elementOr a parameter of an element...?
Not a property you can switch or adjust some numbers. It is implied merely by a certain constructionOr a cave property...?
It is a rule which was buggy in BD1 and fixed in BD2.Or a physics-rule that has changed...
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No, the amoeba pieces are counted during the scan and checked at the end in all engines. Besides, such a feature certainly would be used in BD2, since there ARE amoebas which can grow that big.RTADash wrote:Does the amoeba convert precisely at 200 squares, while in BD1 it could get slightly larger before the next scan?
I'm terrible at this - need to prod some more...
which of these two groups of elements contains the aforementioned "specific one" ?
Group A:
Steel wall, Growing wall, Rockford, Firefly, Boulder, Amoeba
Group B:
Normal wall, Magic wall, Exit, Butterfly, Diamond, Slime
which of these two groups of elements contains the aforementioned "specific one" ?
Group A:
Steel wall, Growing wall, Rockford, Firefly, Boulder, Amoeba
Group B:
Normal wall, Magic wall, Exit, Butterfly, Diamond, Slime
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
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- LogicDeLuxe
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No, the firefly logic did not change in any BD engine (apart from element id's and the ability to change direction in 1stB, which is not related to this question). And you hardly can call it an unused feature, since there are fireflies and you are free to pass them in whatever way you like. If there were a change in that logic, it would most likely also affect the butterflies, so your grouping would make no sense to begin with.