A little quiz ;-)
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A little quiz ;-)
Let's play a little quiz game! The member who can answer the question first may ask the next one, and so on. Hope this will be fun!
So here's my question:
A (classical) firefly touches a (classical) amoeba. The amoeba is neither trapped nor too big (so it does not convert). Yet the firefly does NOT explode! How is this possible?
Hint: "Classical" means that there are no special attributes or something which can only be set with some hypermodern engine.
So here's my question:
A (classical) firefly touches a (classical) amoeba. The amoeba is neither trapped nor too big (so it does not convert). Yet the firefly does NOT explode! How is this possible?
Hint: "Classical" means that there are no special attributes or something which can only be set with some hypermodern engine.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
- Member
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- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Hm, ok, that's another possibility. The solution I think of, however, is independant of the engine you us, it would, for example, also work in CLCK.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K?
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldzDustin wrote:No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
At what point do you think, the amoeba is trapped?
If you asked me, that is a trapped amoeba the instant, the fireflies touch it. Furthermore, the amoeba DOES convert, which IS excluded by the question.RTADash wrote:Are you thinking of the timing idiosyncrasy that I exploited in RTADash 7, cave K?
- LogicDeLuxe
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- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Yes, THAT is exactly what I thought of!
OK, Logic, it's your turn!
This post was merely related to the soultion RTA Dash suggested!Dustin wrote:
No, but this is the solution I wanted to exclude by saying that the amoeba is not trapped!
Here, watch this video showing exactly what I wrote: http://www.sendspace.com/file/buvldz
At what point do you think, the amoeba is trapped?
OK, Logic, it's your turn!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
I guess it's about a special BD2 feature (not present in BD1, for instance)?
The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
---- Boulder Dash Fansite ----
- LogicDeLuxe
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- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
You're talking about a non existing feature. That does not count.Arno wrote:The cavescan-restart, when a boulder drops into a magic wall, was removed in BD2. But there are no caves in BD2 that combine amoeba and magic walls, so the feature that activating a magic wall cannot stop an amoeba, is not used.
Calling combining amoeba and magic wall a feature is pretty far fetched either.
No, I'm talking about a real feature which clearly is coded into the engine and most likely not an oversight, bug, exploit or side effect.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
I was thinking of something involving the add drawing instruction, but the PLCK doesn't have any of that, so that's probably not right.
Does this feature primarily concern graphics, gameplay, internal workings, or something else?
Does this feature primarily concern graphics, gameplay, internal workings, or something else?
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.