A little quiz ;-)
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That's it! The trick, compared with Logic's solution, is that now it takes longer 'till a jewel falls onto the inbox.
I checked your cave with Gdash and with a delay of 24 pics (a realistic magnitude for the BD1 engine, for example), Rockford is immediately crushed by the top diamond without any chance to escape.
Logic's solution is good for delays between 4 and 13 pics, which is too little for early engines.
Alright, your turn, subotai!
I checked your cave with Gdash and with a delay of 24 pics (a realistic magnitude for the BD1 engine, for example), Rockford is immediately crushed by the top diamond without any chance to escape.
Logic's solution is good for delays between 4 and 13 pics, which is too little for early engines.
Alright, your turn, subotai!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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Wrong. All C64 engines take always 2 seconds for the hatching delay (except bug conditions and XDC). Thus level 1 takes less scan cycles until hatching than level 5 does. I'm sure, there are conditions where you either can escape the falling diamonds, or where you hatch after they are lying on you.Dustin wrote:I checked your cave with Gdash and with a delay of 24 pics (a realistic magnitude for the BD1 engine, for example)
This solution only works for 1 level engines and for those which let you adjust speed and/or hatching delay separately. BD1 and BD2 are not among those.
My cave works with...Dustin wrote:There aren't any special effects (e.g. uncollectable jewels etc.). The cave could be made with any engine.
- BD1 engine level 2,
- PLCK engine cave delay 5,
- CrazyLight-Tools cave delay 6.
It does not work with the BD2 engine because the inbox-hatching is always to early (I checked all 5 levels)
Well, is there any solution for all existing levels and engines? I don't think so.
Well subotai, if the hatching is too EARLY, this shouldn't be a problem. Just set the jewels a few rows lower or so. A problem would only appear if the delay was too LATE, because it might be difficult (if possible) to change the cave so that the jewels takes even longer until it falls onto the inbox.
Anyway, subotai, your turn!
Anyway, subotai, your turn!
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
@Logic: You're right, of course, that the BD1 and BD2 engines measure the delay in seconds and not in pics. That was only to be a comparison. Of course, the cave works only for one specific difficulty level. But where did I say that the solution has to work for all 5 levels simultaneousely?
This would indeed not be possible with 10 jewels only. But what I meant was only "it should be possible with any engine". And if you use the BD1 engine and call subotai's cave A/2, it's unsolvable. If you use the BD2 engine, a slight modification of the cave leads to the same result. That's what I intended
This would indeed not be possible with 10 jewels only. But what I meant was only "it should be possible with any engine". And if you use the BD1 engine and call subotai's cave A/2, it's unsolvable. If you use the BD2 engine, a slight modification of the cave leads to the same result. That's what I intended
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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Dustin wrote:But where did I say that the solution has to work for all 5 levels simultaneousely?
The cave isn't unsolvable, if it can be solved in at least one level, isn't it? In that case, only particular levels of it are unsolvable.Dustin wrote:- The cave is unsolvable.
To take a famous example: Is BD3 Cave A solvable? I think, we agree that the answer is yes. Otherwise, no one would progress to Cave B.
I don't insisting in taking the turn. So the next question may be asked.
It is unsolvable depending on the settings. And the settings are in this example "level2" for the bd1 engine. If the amount of required diamonds was 11, it was also unsolvable Bd1 Intermission 3 was also solvable if it was a normal cave, but you cannot solve it in the game. For me, a cave is solvable, when all five levels are solvable. Depends always of the point of view.LogicDeLuxe wrote:The cave isn't unsolvable, if it can be solved in at least one level, isn't it? In that case, only particular levels of it are unsolvable.
Sorry Marek I understand, what you mean, but I think this discussion is fruitless. Or have you got a solution for all levels and all engines?
Me neither! But as Dustin wishes, I do.LogicDeLuxe wrote:I don't insisting in taking the turn
Here is an easy puzzle:
Just describe how you can solve the cave. The amount of required diamonds is "1". The firefly moves clockwise (PLCK-engine, the firefly faces to the left). I give you unlimited time. The cave delay is 8 for PLCK.
Richard
Cool puzzle
After hatching, I start to panic and run left to right and vice versa to avoid the firefly. Then I get a flash of genius and let the left and middle rock fall down. Still dancing around the fly, I clear the lower right piece of dirt (3 7) (if (0 0) is the upper left corner). Then I must be fast: I wait until the fly is at (3 3), then I quickly run to (2 2) and snap away the dirt piece under the rock. The rock will hit the fly which is caught in the lower right corner. Then I collect my very deserved jewel and exit.
After hatching, I start to panic and run left to right and vice versa to avoid the firefly. Then I get a flash of genius and let the left and middle rock fall down. Still dancing around the fly, I clear the lower right piece of dirt (3 7) (if (0 0) is the upper left corner). Then I must be fast: I wait until the fly is at (3 3), then I quickly run to (2 2) and snap away the dirt piece under the rock. The rock will hit the fly which is caught in the lower right corner. Then I collect my very deserved jewel and exit.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
Hey Dustin You solved it, so it's your turn again.
Here is my solution, a bit easier and no need to panic
After hatching you let the middle boulder fall down on the lower dirt. Now the boulder lies on (2,6). You go to the lower left corner (1,7) and wait until the firelfy is at position (3,5) coming from down (3,6) and moving to the up. Now you dig to the right and as a result the firefly will move counter-clockwise in a small circle. Go to the up (don't worry, the firefly cannot hit you, as long as you keep on moving) and let the right boulder fall down on the firefly at the right moment. Let the boulder fall when the firefly is at (3,6).
Here is my solution, a bit easier and no need to panic
After hatching you let the middle boulder fall down on the lower dirt. Now the boulder lies on (2,6). You go to the lower left corner (1,7) and wait until the firelfy is at position (3,5) coming from down (3,6) and moving to the up. Now you dig to the right and as a result the firefly will move counter-clockwise in a small circle. Go to the up (don't worry, the firefly cannot hit you, as long as you keep on moving) and let the right boulder fall down on the firefly at the right moment. Let the boulder fall when the firefly is at (3,6).
Oh, right, that works, too!
OK, once again I've got some kind of puzzle for you. It's inspired by another hobby of me, chess. Some "freaks" build illegal chess clusters. An illegal cluster is a position which is impossible, but if you remove any piece (except for the kings), the position becomes possible.
Inspired by this, I ask you for a cave with the following properties:
- normal size 40x22
- initial fill: space, initial border: steelwall
- The cave has exactly one startpoint and exit and exactly three other elements (classic elements only, let's say BD1 elements only; the entire cave is made with the BD1 engine) None of the five elements may be put into the border.
- One diamond is required
- The cave is unsolvable, BUT if you remove ANY of the three elements (not startpoint or exit), the cave becomes solvable. (to be more clearly: if you remove one of the three elements, no matter which one, you always get a solvable cave).
Most likely there are several possible solutions. The one I think of is independant of hatching delays *grin*
Hope it's fun
Cheers Dustin
OK, once again I've got some kind of puzzle for you. It's inspired by another hobby of me, chess. Some "freaks" build illegal chess clusters. An illegal cluster is a position which is impossible, but if you remove any piece (except for the kings), the position becomes possible.
Inspired by this, I ask you for a cave with the following properties:
- normal size 40x22
- initial fill: space, initial border: steelwall
- The cave has exactly one startpoint and exit and exactly three other elements (classic elements only, let's say BD1 elements only; the entire cave is made with the BD1 engine) None of the five elements may be put into the border.
- One diamond is required
- The cave is unsolvable, BUT if you remove ANY of the three elements (not startpoint or exit), the cave becomes solvable. (to be more clearly: if you remove one of the three elements, no matter which one, you always get a solvable cave).
Most likely there are several possible solutions. The one I think of is independant of hatching delays *grin*
Hope it's fun
Cheers Dustin
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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- Contact:
- LogicDeLuxe
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Cool! Your turn, Logic.
More than one element of the same kind wasn't forbidden. My solution included two diamonds and a rock.
More than one element of the same kind wasn't forbidden. My solution included two diamonds and a rock.
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
Ah, now I understad your question really, Logic I meant three elements, not three kinds of elements
Boulder Dash X Rock, Paper, Scissors:
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
ROCKFORD collects DIAMOND, digs DIRT
DIAMOND outvalues DIRT & BOULDER
DIRT carries BOULDER, blocks FIREFLY
BOULDER kills FIREFLY & ROCKFORD
FIREFLY kills ROCKFORD, guards DIAMOND
- LogicDeLuxe
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- Joined: Sun Jul 15, 2007 12:52 pm
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May we see it?Dustin wrote:My solution included two diamonds and a rock.
Here is my question:
Take a look at my new benchmark tool which by an incredibly coincidence is very Boulder Dash related: http://www.gratissaugen.de/files/BMARK.ZIP
Take this conditions:
- No keys or buttons were pressed during the measuring.
- It is executed on a real machine, not an emulator.
- No freezer cartridge is used.
- No pokes were entered at any time.
- Neither were any other tools used.
- The score is 335.
How is this possible?