Ok, understood. I thought there should appear a menu or such.LogicDeLuxe wrote:Exactly like described in the first post of this thread. Yes, this is still missing in the manual. At least, it links to this thread, now.CWS wrote:how to use option colors (F7) in title editor?
Crazy Light Tools 3.0 development
Moderator: Admin
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Link tool: http://www.file-upload.net/download-116 ... -v3.0.html
Bugfix: Game Over message is displayed correctly now.
Bugfix: Game Over message is displayed correctly now.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Enemydesigner first alpha version:
http://www.file-upload.net/download-116 ... er3.0.html
- better colors with luminance shades the original charset was designed for.
- animation speed closer to the game.
- typos fixed.
- GFX is included in this file for testing purpose, so char ripping is not possible in this alpha. It will be back in the final version.
- only PLCK is supported right now. A CrLi version will follow after code cleanup is complete.
http://www.file-upload.net/download-116 ... er3.0.html
- better colors with luminance shades the original charset was designed for.
- animation speed closer to the game.
- typos fixed.
- GFX is included in this file for testing purpose, so char ripping is not possible in this alpha. It will be back in the final version.
- only PLCK is supported right now. A CrLi version will follow after code cleanup is complete.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Another Enemydesigner alpha: http://www.file-upload.net/download-117 ... er3.0.html
- Everything is relocated, which makes it possible to load and decrunch it as a one filer without overwriting the enemy charset in RAM. Thanks to cross developing and exomizer, I was easily able to locate everything from $0334 to $22d7.
- Got rid of unused database bytes which reduced every entry from 40 bytes to 37.
- If there is no bug left, it can fully replace No One's original version now.
Next version will be beta, and there will be a CrLi version, too.
- Everything is relocated, which makes it possible to load and decrunch it as a one filer without overwriting the enemy charset in RAM. Thanks to cross developing and exomizer, I was easily able to locate everything from $0334 to $22d7.
- Got rid of unused database bytes which reduced every entry from 40 bytes to 37.
- If there is no bug left, it can fully replace No One's original version now.
Next version will be beta, and there will be a CrLi version, too.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Here is the beta version: http://www.file-upload.net/download-117 ... er3.0.html
This version:
- CrLi v3.0 support only.
- Creating a new set from scratch is not supported, as there are also text charsets, the statusbar sprite and the scroll patterns in the en-* file, which can not be created by this tool. Hence it automatically requests a file to load whenever there is no v3.0 en-* file in memory.
This version:
- CrLi v3.0 support only.
- Creating a new set from scratch is not supported, as there are also text charsets, the statusbar sprite and the scroll patterns in the en-* file, which can not be created by this tool. Hence it automatically requests a file to load whenever there is no v3.0 en-* file in memory.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
A new disk is available: http://www.gratissaugen.de/erbsen/plans.html
Now, the Crazy Light Tools are complete, except for the documentation.
Now, the Crazy Light Tools are complete, except for the documentation.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
Small bugfix: joystick/player selector line color could not be changed in the title editor.
Get the updated version here: http://www.gratissaugen.de/erbsen/plans.html
Get the updated version here: http://www.gratissaugen.de/erbsen/plans.html
-
- Member
- Posts: 11
- Joined: Sun Nov 01, 2009 7:56 pm
I can't get CLCK (19112008) to work correctly in Vice (i think), not all of the objects available are visible. Same in ViceX for the xbox. I tried it on a real c64 with mmc64 using the d64 browser but that didn´t work at all, Maybe the objects are stored in an other file than the ck? The mmc64 d64browser can only load one file from a d64.
- LogicDeLuxe
- Member
- Posts: 638
- Joined: Sun Jul 15, 2007 12:52 pm
- Contact:
No, since it's done already, more than 1 year ago. The only thing I might change for those tools making them final is completing the manual someday. Until then, people find my tutorial on youtube quite helpful.foody wrote:One question, are there plans to make it all 100% English?
Did you download the latest file? http://www.gratissaugen.de/erbsen/CLCKBETA.ZIP