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Sendy Member

Joined: 17 Jun 2007 Posts: 186 Location: Square Wave Heaven
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Posted: Tue Jan 06, 2009 8:07 pm Post subject: Can anyone hex-edit a disk image? |
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Ok, I've compiled a version of SD1 I'm completely happy with, and I've just found a random amoeba in cave 7, which has caused me to scream at the top of my lungs, it wasn't there when I last tested that cave but probably the buggy PLCK put it in just before I saved. I double-checked everything twice!
I'm furious at the thought of having to go through the compilation process for like the 5th time...
I have the uncrunched version and would appreciate it if anyone would be able to just edit out this one damn square of amoeba
Edit: Sorry, this is in the wrong forum as I was originally in my SD thread and was going to post it there.
Edit2: IT GETS WEIRDER!!!!!! There's also one square of random abmoeba in cave 11. Again eveything was doublechecked thoroughly so I have no idea what's up with this  _________________ Watcher Kitty is always watching... |
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Sendy Member

Joined: 17 Jun 2007 Posts: 186 Location: Square Wave Heaven
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Posted: Tue Jan 06, 2009 8:41 pm Post subject: |
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Ok this must be some kind of disk error, there's an amoeba in exacty the same place every 6 or so caves, even on caves where I wouldn't have been able to selecte amoeba, due to it being a slime cave.
Would this have anything to do with turning off true drive emulation in VICE? _________________ Watcher Kitty is always watching... |
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cirix Member

Joined: 01 Feb 2008 Posts: 284
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Posted: Tue Jan 06, 2009 11:51 pm Post subject: |
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Sendy wrote: | Would this have anything to do with turning off true drive emulation in VICE? | Maybe... But that setting only affected quickloaders and other very tricky programs. I think the construction kit did not do things like that.
Send me the game, I think I can help.
Or I can "recreate" the .CAV and .INT files from the GDash data files if needed - the version you can see in yesterday's GDash release. _________________ cirix |
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