I was just looking through some of my future design plans (for when I get some free time), and I came across a big issue. How could I redesign RTAD2 cave P, using a random seed (for my planned 5-level versions). Despite my lack of time, I played around with it a bit but, even after shortening some of the walls, and having the boulder fill in the low 80's, I still run across unreachable areas with almost every random seed.
Any ideas? (will be greatly appreciated, btw)
Open ended design question
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Open ended design question
Boulders are round.
Fireflies are square.
I need to find
a'way out of here.
Fireflies are square.
I need to find
a'way out of here.
I think there is no simple solution for this. Time-consuming solutions are
1) hunt for random seed values which create usable levels
or
2) hunt for values which produce almost usable levels, and place some points of dirt over stones which block the way. If you use gdash, it allows placing an object only on a specific level; but that is not strictly necessary. As if an object "overwrites" a stone which did not block the way, or "overwrites" a piece of dirt - that will not do any harm.
1) hunt for random seed values which create usable levels
or
2) hunt for values which produce almost usable levels, and place some points of dirt over stones which block the way. If you use gdash, it allows placing an object only on a specific level; but that is not strictly necessary. As if an object "overwrites" a stone which did not block the way, or "overwrites" a piece of dirt - that will not do any harm.
cirix