A new release is in development, but I still have to fix some things. So it will take a few days til the next release.
I improved the implementation of the effect "falling diamond converts to element" for all engines (Bd1,Bd2,PLCK & CrLi). The engine specific differences are implemented. A wide-screen mode will be available and the intermissions are displayed in the current video mode (PAL, NTSC, Mode 13h,...) And I have to fix some minor issues in the editor.
Screenshot of wide-screen PAL mode:
New Sga Project
Moderator: Admin
Here is the new release with wide-screen support. Supported aspect ratios are 4:3, 8:5 (16:10) & 16:9.
Read the changelog for further informations.
Download: secretgoaf147beta.zip (about 2.03 MB)
Read the changelog for further informations.
Download: secretgoaf147beta.zip (about 2.03 MB)
Update to version 1.4.8 beta
Download: secretgoaf148beta.zip (about 2.04 MB)
With some new tilesets, fixes and the possibility to change the game speed.
I've also updated the gfx & sfx. You can get it from here: gfxsfxpackage.zip
I've added some more tilesets and replaced the acid sound (I didn't like the other sound effect).
Download: secretgoaf148beta.zip (about 2.04 MB)
With some new tilesets, fixes and the possibility to change the game speed.
I've also updated the gfx & sfx. You can get it from here: gfxsfxpackage.zip
I've added some more tilesets and replaced the acid sound (I didn't like the other sound effect).
Update to Version 1.4.9 beta
secretgoaf149beta.zip (2.05 MB)- added VSync support
- Fixed graphics glitches in menus on some computers
- Slow down game speed in pause menu
- Some minor bugfixes
- Updated dglopengl und glbitmap units
- Updated credits in game and CHM help file.
- Added new demo files
Update to Version 1.5.0
Download: secretgoaf150.zip (2.08 MB)changelog wrote:- Fixed problem with duplicate entries in "Change Resolution" screen
- Fixed graphical glitch on some computers in wide-screen mode
- Fixed timeout effect in sound package of the game "Rockford"