This is a nice (i.m.h.o.) freeware BD remake created by Aaron Maupin.
It makes a change to play BD now and then, with some different graphics and sound effects. Especially the splatter effect is very original, and typical of this game.
Moreover, the game supports BDCFF files!!!!
A download can be found at the Natto-cat homepage.
Natto-cat
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Natto-cat
---- Boulder Dash Fansite ----
Yeah, haha. At first the food theme is kinda funny, but it gets a bit boring and strange.
The splattering appeals to my destructive sense of humour. It's particularly nice when you have a chain reaction - the walls get coated in red and yellow
It's also interesting how objects can get crap accumulating on them! Last time I played this I was at the bottom of a fairly empty cave and I saw this creature that I didn't recognize. It was completely red and yellow and wasn't moving (surrounded by food bags). I only realized what it was after I walked into it (I thought maybe it was a random bonus ).
And that's a true Natto-Cat story.
The splattering appeals to my destructive sense of humour. It's particularly nice when you have a chain reaction - the walls get coated in red and yellow
It's also interesting how objects can get crap accumulating on them! Last time I played this I was at the bottom of a fairly empty cave and I saw this creature that I didn't recognize. It was completely red and yellow and wasn't moving (surrounded by food bags). I only realized what it was after I walked into it (I thought maybe it was a random bonus ).
And that's a true Natto-Cat story.
Watcher Kitty is always watching...
Hi, I'm the creator of Natto-Cat.
The game is strange because it was originally a present for my girlfriend, who loves natto and cats, but is allergic to custard and hates green peas. She also loves the same mixture of cuteness and violence that I do.
You can increase the splatter effects by editing the prefs.txt in the game's directory. Some of Arno's explosion levels cause the game to slow to a crawl for two or three seconds while thousands of custard giblet trajectories are calculated...
Sendy, there have been many times when I've ran right into a custard or rabbit coated in blood because I thought it was an umeboshi.
I put a lot of effort into the "coating" of objects. For example, when green peas change to cat snacks or umeboshi, they are coated in a similar manner as the peas were. Likewise when objects pass through milling walls.
The game is strange because it was originally a present for my girlfriend, who loves natto and cats, but is allergic to custard and hates green peas. She also loves the same mixture of cuteness and violence that I do.
You can increase the splatter effects by editing the prefs.txt in the game's directory. Some of Arno's explosion levels cause the game to slow to a crawl for two or three seconds while thousands of custard giblet trajectories are calculated...
Sendy, there have been many times when I've ran right into a custard or rabbit coated in blood because I thought it was an umeboshi.
I put a lot of effort into the "coating" of objects. For example, when green peas change to cat snacks or umeboshi, they are coated in a similar manner as the peas were. Likewise when objects pass through milling walls.