Search found 76 matches
- Wed Jul 15, 2026 10:29 am
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
Heyo! It's been a while. New caves are coming in. That's right, it's DangerDash Vol. 07! This caveset is lighter weight this time, but it's still the same thing: at least 20 caves (sans intermissions) worth of challenge and high-scoring fun. The concept of "french vanilla Boulder Dash" con...
- Sun Mar 22, 2026 10:34 am
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
Since the options to store the cavesets elsewhere aren't available, the bundle package on the github has been updated with the inclusion of Dangerdash Vol.06 -- as well as the current versions of every other caveset. You can find that here.
- Sat Mar 21, 2026 5:13 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
I know there's been a bit of radio silence but things were cooking up under the radar. I finally had the time to finish and polish the next DangerDash. Unfortunately, I am no longer using the Github for the distros, so you'll have to wait until Vol.06 is published to the Boulder Dash Game Base, when...
- Mon Jan 19, 2026 6:52 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 188158
Re: Boulderdash conversion
revvv updated GDash-crli-export with the two extra caves, and as of the current minor update, has added the fixes for older entries in the Dig/Dangerdash caves, as well as DangerDash Vol.5.
- Sat Dec 06, 2025 11:55 am
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
Hey, I know it's been a fair while. Other obligations hit me when things were already kinda being cleaned up. Ultimately, I am still leaving Dangerdash 1 on the Gamebase for two particular reasons: that the original and the version in BD40 are still quite different, enough that they are still two se...
- Sun Oct 26, 2025 10:57 pm
- Forum: Games: Remakes
- Topic: Miho Dash
- Replies: 23
- Views: 167672
Re: Miho Dash
I'm interested in seeing how this project pans out. Looking forward to seeing specific implementations of what the old engines did (like BD1/BD2's scanning mechanisms). Looking good so far.
- Fri Sep 12, 2025 1:36 pm
- Forum: Games: Remakes
- Topic: Boulder Dash 40th Anniversary?
- Replies: 11
- Views: 90257
Re: Boulder Dash 40th Anniversary?
Rebinding has been one of the several gripes of players of this game, and I think they are working on a way to hopefully let that be possible.
- Thu Aug 28, 2025 5:47 pm
- Forum: Games: Remakes
- Topic: Boulder Dash 40th Anniversary?
- Replies: 11
- Views: 90257
Re: Boulder Dash 40th Anniversary?
I say it's the closest that it's ever gotten to the original experience. Feels familiar, but also fresh, without trying to be what it is representing.
- Wed Aug 27, 2025 9:37 am
- Forum: Games: Remakes
- Topic: Boulder Dash 40th Anniversary?
- Replies: 11
- Views: 90257
Re: Boulder Dash 40th Anniversary?
The classic trio still has a few things that purists will nitpick at, but the modern experience overall has a lot of polish closer to the original game, in terms of object and enemy behavior. My only gripe is that the amoeba tends to be a little faster than usual in some cases. But I'm sure there's ...
- Thu Jul 31, 2025 6:15 pm
- Forum: Games: Remakes
- Topic: Rocks'n'Diamonds with GDash game engine
- Replies: 185
- Views: 3171925
Re: Rocks'n'Diamonds with GDash game engine
Hi, These levels are from Krissz's site which operates on an engine that has some slight differences with GDash, but otherwise remains feature-equivalent. The only difference is that it is impossible to have smooth transitions between borders of a level without tooling with the renderer and creating...
- Mon Jul 21, 2025 12:10 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
DangerDash Vol. 01 was updated: G/3 (Mysticism) had an autofill RNG state where the level auto-failed due to the magic wall immediately triggering. The seed for the initial fill was adjusted to prevent it. The pack is updated to reflect this.
- Sat Jul 19, 2025 11:53 am
- Forum: Games: Remakes
- Topic: Rocks'n'Diamonds with GDash game engine
- Replies: 185
- Views: 3171925
Re: Rocks'n'Diamonds with GDash game engine
Yeah, this option should randomize colors despite a cave having predetermined colors, as an override 
- Tue Jul 15, 2025 1:56 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
No word from Arno in regard to publishing Dangerdash Vol.5 to the GameBase just yet.
- Wed Jul 02, 2025 1:09 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
Thanks for pointing it out. I'm opening an issue with the repo pointing this out. EDIT: doing comparisons between the archive and what I currently had in my repo, revv has 1.0 whereas I had 1.01 which addressed this. I brought it up while I was opening the issue. I also permitted the use of the enti...
- Tue Jul 01, 2025 4:33 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 46
- Views: 371805
Re: Alchemyst Dig!
The caveset you might've been using was most likely outdated if there was one with issues. Glad the push came through.