Search found 15 matches

by DarkStoorM
Sun Jan 09, 2022 12:22 pm
Forum: Games: Remakes
Topic: Krissz's site with online BD Remake + Construnction Kit
Replies: 57
Views: 132503

Chris Neilson wrote:There are impossible cave at http://boulderdash.krissz.hu/#new:oPeL5C5dUF2Y
Dustin start hack with keyboard controller. and player make impossibles cave https://ibb.co/Sttx2MV
Hehe, the solution is really simple, I will unhide the demo in 2 days :D
by DarkStoorM
Mon Dec 27, 2021 2:33 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Hmmmm... Perhaps the delta needs to be updated more frequently? I can only guess that can be a clue. Updating the delta for cave scanning more frequently with some external timer (to not update the entire game), more than 60 times a sec can result in higher accuracy, let's say update the variable 24...
by DarkStoorM
Mon Dec 27, 2021 1:46 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

I just need to know what kind of an effect would be desirable exactly I don't know what the actual cave size for intermission is set for C64, but I guess it's reasonable to scroll the cave if it's still just 40x22, but filled with titanium wall, the game will see that rendered area is still in an a...
by DarkStoorM
Thu Dec 23, 2021 12:56 am
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

I played around with fps and delta time in the code, also no luck :D even tried setting the time step to something ridiculous like 1000 updates per second just for a test, there was almost no difference. I thought it would give some higher accuracy, but still nothing :D I don't really know where to ...
by DarkStoorM
Tue Dec 21, 2021 7:16 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Are you able to somehow profile the whole rendering? I just had a random thought at work, that the game maybe tries to render the entire cave, along with the tiles that are not visible (unnecessary draws). I actually made this mistake in my project where I loop through the Cave-X and Cave-Y rather t...
by DarkStoorM
Tue Dec 21, 2021 9:32 am
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Something is wrong with Synthesized sounds, the game crashes upon finishing the cave. When I remove the repeat assertion in line 186 (synthsamples.py), it works, but the last 10 seconds will sound weird :D like the game tries to play the next 10 samples without interrupting the previous one https://...
by DarkStoorM
Mon Dec 20, 2021 10:24 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

I noticed a couple things: - scaled font is blurred, is the font scaled differently? I think the Nearest Neighbor is not applied to the font sprite. - on C64 and Modern variants, the game will not play the "last requested sound", but all at once - I believe that's unintented - for example,...
by DarkStoorM
Mon Dec 20, 2021 3:34 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Nice work! :D I will definitely give it a try once I get some free time and manage to run python apps on windows :D getting some non-existing module errors (it can't find Tkinter: ModuleNotFoundError: No module named 'tkinter' ), gonna figure that out later :D --- I know this probably won't make a d...
by DarkStoorM
Fri Dec 17, 2021 11:06 am
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Small question: are you working on a GitHub repository? If you just want to write a test code, the best way is to branch off your current working code, release or Master (currently: main) and break as many things as you can :D then you can revert any time you want back into your "working" ...
by DarkStoorM
Thu Dec 16, 2021 4:30 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

I actually would also like to know this. We know that Boulder Dash is Trademarked, which, I think, can lead to problems when someone decides to release his clone to public - I don't see people caring at all since we have... hundreds of clones?. I'm not really sure, but in this case, each BD clone sh...
by DarkStoorM
Thu Dec 16, 2021 1:00 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Things to consider: (1) writing unit tests - not necessary, but for a good measure or just for practice (2) game object optimization ----- (1) In my opinion, setting some base rules for the game to test Cave Scanning Order would be really useful in case you would want to further extend your implemen...
by DarkStoorM
Wed Dec 15, 2021 2:05 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Another improvement was in the area of object animation speed in general. First of all, object animations are now properly synchronized with each other (thus, diamonds would animate consistently across the cave as opposed to being animated each from a different frame). Second, the speed of object a...
by DarkStoorM
Wed Dec 15, 2021 9:38 am
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

P.S. Do you mind if I bundle some of your caves with BoulderCaves +? I still have a few convertible pictures saved from the caves I liked, I don't know if I can recreate them in full but Arno's videos should help with that :) As long as you don't mind, of course! You can use as many as you want! mo...
by DarkStoorM
Tue Dec 14, 2021 11:49 pm
Forum: Games: Remakes
Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Replies: 110
Views: 84639

Hi Agetian! First off, sorry you lost access to Krissz website, it was also an accident, I noticed lots of old caves were being played every second, so I just asked Krissz if he was performing some updates on all the caves, but Krissz took it as an attack attempt. I read this thread and that clarifi...
by DarkStoorM
Tue Dec 14, 2021 11:22 pm
Forum: Chat
Topic: Hello! :D
Replies: 1
Views: 6532

Hello! :D

I joined Krissz website in early 2020, it was time to also join here! :D I actually discovered this forum while looking for C64 PRNG for my clone! Also, Arno's videos made me play BD again, woo :D You can occasionally see me on Arno's videos, I mostly play for efficient cave solving and for a little...