Search found 16 matches
- Sun Apr 12, 2026 6:55 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Add this caves to the repository, and make a pull request (https://github.com/revvv/gdash-export-CrLi/pull/108): Boulder Dash - Construction Kit (1986)(First Star)(Side B)[cr PCS] Boulder Dash 2000 (1989)(Peter Liepa & Casey) Boulder Dash 4 Screens (19xx)(Peter Liepa & others) Boulder Dash 9...
- Fri Jan 16, 2026 6:20 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I check the conversion output (convert .gds to .bd) and find some warnings. Here are some of them: W:Atlantis Dash 25 (2003)(Liepa, P. & Scserbin, Z.)(hu)--fromRaw.gds, Cave 07: Invalid PLCK slime permeability value 77 W:Atlantis Dash 26 (2003)(Liepa, P. & Scserbin, Z.)(hu)--fromRaw.gds,...
- Fri Jan 16, 2026 5:30 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi,
my source changes are merged to Gdash.
Now "Boulder Dash +" and "Caduta Massi" can be played with it.
Cheers
my source changes are merged to Gdash.
Now "Boulder Dash +" and "Caduta Massi" can be played with it.
Cheers
- Mon Jan 05, 2026 4:01 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, how to use the database. -- Get all "tosec" caves which are not included in GDash. select g.*, c.* from gdash_game g, gdash_cave c where c.gdashgame_ref = g.gdashgame_ref and g.GDASHGAME_TYPE != 1 -- not GDash cave --and g.gdashgame_ref = 10005 and not exists (select * from gdash_cave ...
- Sun Jan 04, 2026 6:15 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I now put checksums of each cave map into a database to check for duplicates. Results are two CSV files, which contains each game from GDash and the best fitting games from Tosec (or vice versa): - BDcheckAll.csv - BDcheckOnlyGDash.csv (only caves from GDash are checked) nearly all Tosec files h...
- Thu Dec 25, 2025 8:01 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I dump and converted now really all BD-Games from TOSEC to GDS files. Some new perls (IMO): Marathondash-Files contains 4 caves for each C64-file, not only one. Additional I add the folder "_additional_d64" for games which only exists as ".bd" files. Getting the .d64 file fro...
- Sat Dec 13, 2025 7:56 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I convert the available .d64 files from Tosec to ".gds" files. This means that I dump the game memory and let do "Any2GDash" the rest. The result is about 3.268 files in "fromRaw.zip" available at my web site. Further I write a new "Any2Gdash" and convert ...
- Sun Apr 06, 2025 5:55 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Thanks, I found most of it. In the BDGB database the download link for "Demalion Dash 02-Yosh" point to the remix version, but I found it on another place. Still missing: - "Rockford's Tale" -> only .BD file is available - "Tutorial" -> made by Marek Roth - may be you c...
- Wed Apr 02, 2025 8:35 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I convert available .d64 files from Tosec. Doing this, an issue comes up: The convert table for crli caves are wrong. I tested this with the editor and the real game and additionally in debug mode. Some old .Bd files which are delivered with gdash have wrong interpreted butterflies. Here a list ...
- Mon Sep 23, 2024 4:46 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Many thanks for this retrospective. Information about this deep connections are very interesting. We would like more of it. :) I only compare the (resulting) map. Colors are not compared. Not even the times or diamond values or the other properties. It may be that the caves are more difficult, but i...
- Sun Sep 22, 2024 8:37 am
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, I modifiy the gdash source a little to get out some checksums for each cave. A 16-bit Adler checksum - which is not usable for comparision, because we have over 33000 caves and 16-bit only have 65.536 possible values. A 32-bit Adler checksum - better but not good enough. (Adler don't consider po...
- Sat Jul 06, 2024 10:32 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
Hi, that is curious. I started the "Prima Boulderdash 01 (1988)(Peter Liepa & No One).d64" three times, and after every start it's have different caves, but always 48 caves -> and always in CAV/INT format (in memory). Caves are totally different to the .gds file (filename below). The &...
- Thu Jul 04, 2024 9:25 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Re: Boulderdash conversion
That's interesting! Did you check your converted cave sets in the game (R'n'D or GDash)? None of them. I compare the levelinfo.conf. I load it with an C64-Emulator (VICE). Cave can be choose up to 44, the next 4 caves are intermissions. Do a memory dump and use one of my readers (it's in CAV/INT fo...
- Thu Jul 04, 2024 7:13 pm
- Forum: Games: Remakes
- Topic: Boulderdash conversion
- Replies: 20
- Views: 78809
Boulderdash conversion
Hi, I'm converted all Boulderdash games from Tosec. Without knowing that "any2gds" exists. Write my own readers. And I compare the level sets from "gdash-levels-0.9.1.zip" (which artsoft used for RnD) with my list. First compare in this direction. Result: some of my extracted lev...
- Thu Jun 20, 2024 7:33 pm
- Forum: Games: Remakes
- Topic: Gdash
- Replies: 821
- Views: 2314330
Re: Gdash
GDash (respectively any2gdash) can not convert games from C64 memory dumps where the title screen says "same game Y/N" and "number of screens:" - no idea which kit creates this. It simply does not find the caves in the dump. Does anybody have a solution for this? Maybe I can hel...