Search found 592 matches
- Mon Apr 08, 2024 9:19 pm
- Forum: Games: 8-bit
- Topic: BoulderDash UX Trilogie Rebuild 2023
- Replies: 1
- Views: 5791
Re: BoulderDash UX Trilogie Rebuild 2023
Very nice! :D I remember I started playing BD-UX1 years ago, but I stopped at cave L because I couldn't solve it. Now I was very curious to see what happened with that cave, and it seems that you find this cave hardest as well because you made it now be the last cave t. And I still can't solve it! :...
- Mon Apr 08, 2024 11:41 am
- Forum: Games: 8-bit
- Topic: Personal experience with fangames
- Replies: 5
- Views: 321
Re: Personal experience with fangames
Thanks Dr. Guru for your comment! :) Yeah, the engine-related stuff at Krissz's site is surely difficult; in my opinion, it's another "type" of difficulty - it's more about leearning new specific rules, while in puzzle games like Brain Delicacy, the rules are clear and it's more about figu...
- Sun Mar 24, 2024 11:29 pm
- Forum: Games: 8-bit
- Topic: Personal experience with fangames
- Replies: 5
- Views: 321
Re: Personal experience with fangames
Thanks for the replies! :) Now I get more and more aware of the fact that this thread is not only a guide for fangame beginners - which is my main intention - but also a kind of review of the games, so I hope these reviews are fair to the creators! At the same time, it's clear that these are only my...
- Fri Mar 15, 2024 9:37 pm
- Forum: Games: 8-bit
- Topic: Personal experience with fangames
- Replies: 5
- Views: 321
Personal experience with fangames
That's a topic for every Boulder Dasher who wants to try out fangames, but doesn't know where to start. I felt the same way when I discovered this great site 20 years ago, because there's such a big mass of fangames to choose from, but there's no "tour guide" which tells you which games ar...
- Thu Feb 29, 2024 9:50 pm
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 197526
Re: Dustin's Boulder Dash
It's out on the Game Base!!! Thanks Arno! And a lot of fun with the game for all of you :D This is just a very... well, fascinating moment for me personally, after having designed this game for so long! BTW I tested around with the underwater colours for the aforementioned zone. Although I liked the...
- Thu Feb 22, 2024 12:56 am
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 197526
Re: Dustin's Boulder Dash
Good news about Boulder Dash - The New Elements 2 ! The last few weeks went very well, I was highly motivated and so the game is now practically finished! So now I feel safe to announce its release in March ! What do you ask? Oh yes, of course this year's march, 2024 ! :D There's one little thing ab...
- Mon Feb 05, 2024 10:44 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 34
- Views: 25959
Re: Alchemyst Dig!
Nice game again! :| I had a kind of flashback to my childhood, where I remember when I finally made it through cave P and Int 4 in BD1. I was expecting to see cave Q for the first time and I was quite disappointed to see that there actually was no cave Q! Here, it was the opposite: after finishing c...
- Sat Jan 06, 2024 8:55 pm
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 197526
Re: Dustin's Boulder Dash
Happy New Year everyone! :D I know I said a few months ago that I "really want to" finish BD - The New Elements 2 until the end of last year, but obviously I didn't, so I just want to let you know that I have by no means forgotten about it! I started my "final testings" on the ga...
- Sun Oct 08, 2023 9:22 pm
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 197526
Re: Dustin's Boulder Dash
Dustin's Boulder Dash 22 is on the Game Base! Thanks Arno
Also, revvv committed that he will include the game in the next version of the GDash port.Thanks to him as well
Also, revvv committed that he will include the game in the next version of the GDash port.Thanks to him as well
- Mon Sep 25, 2023 9:07 pm
- Forum: News
- Topic: Dustin's Boulder Dash
- Replies: 117
- Views: 197526
Re: Dustin's Boulder Dash
Announcement: Dustin's Boulder Dash 22! I just got aware that DBD 21 was already a year ago! At the moment, I've got quite a few "almost finished" GDash games in store (including DBD 22, 23 and even 24, and of course "Boulder Dash - The New Elements 2"), plus some more started p...
- Sun Aug 27, 2023 7:02 pm
- Forum: Games: 8-bit
- Topic: No One's Boulder 11 - Caves I and N
- Replies: 4
- Views: 18813
Re: No One's Boulder 11 - Caves I and N
Actually I've got big problems with cave I too, it's the first No One's boulder cave I cannot solve. If I do nothing at first, I easily get the diamonds because the amoeba traps itself, but then there're too many butterflies in the way to the exit. If I let the butterflies in, then either the amoeba...
- Sat Aug 19, 2023 8:13 pm
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 34
- Views: 25959
Re: Alchemyst Dig!
I used the version in the latest GDash port version. Looks like the fixed version isn't there yet...
- Fri Aug 18, 2023 11:17 am
- Forum: News
- Topic: Alchemyst Dig!
- Replies: 34
- Views: 25959
Re: Alchemyst Dig!
Cool! :D I'm just playing through your games again on the higher levels :D And I just discovered an unsolvable cave: AD2, IV/4 , where Rockford is trapped at the start. Could easily be fixed with a different seed; for example, if you change it from 8 to 7, then the five seeds would be the first five...
- Tue Aug 08, 2023 9:43 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 20555
Re: GDash new port
Ah, I see, this makes a lot of sense! :D BTW should scheduling type "CLCK" also be added? Is there any major difference between 1stB and CLCK scheduling? I mean, there exists scheduling type "CrDr7" of course, but it's not working for all CLCK-made games, is it? Most other CLCK g...
- Sun Aug 06, 2023 5:29 pm
- Forum: News
- Topic: GDash new port
- Replies: 50
- Views: 20555
Re: GDash new port
Thank you Logic for the info, this was very helpful! :) So, to sum it up: 1. The perfect way to deal with the MW (and Amoeba) timings would be: - if "scheduling type" is BD1, BD2 or PLCK, then milling time 0 should always be interpreted as 256. - If scheduling type is "1stB" (sti...