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  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Fri Dec 31, 2021 4:37 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Thank you so much, zsom! Smile
Yeah, absolutely!

- Agetian
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Fri Dec 31, 2021 6:59 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Thanks a lot for the input, guys! I wish you all a happy New Year!

UPDATE (12/31/21): Version 1.1.4 has been released. It's a bugfix/polish release that addresses the following issues:

* Fixed s ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Thu Dec 30, 2021 10:59 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Should be fixed in the upcoming version, you can test the changes in the current upstream source. I changed the font visualization in C64 mode so that it uses standard-sized letters - sadly, it means ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Mon Dec 27, 2021 3:05 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
That's an interesting suggestion, DarkStoorM! I'll see if I can implement something like that and see if that would help things.

- Agetian
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Mon Dec 27, 2021 2:02 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Alright, I changed this upstream so that caves that are marked as "Intermission" no longer scroll. With this approach, they can be 20*11 or smaller (even not necessarily filled with titanium ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Mon Dec 27, 2021 12:18 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Hi.
I noticed a little inconsistency with the original BD,
the intermission caves are movable here, they move.
In the original BD, the intermission caves stood still.


Hi! That's an interesting ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Mon Dec 27, 2021 7:40 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Thanks for the report, Chris! Fixed Smile

UPDATE (12/27/21): Version 1.1.3 is released. It's a bugfix release that addresses the following issues:

* Fixed a bug that caused the maximum allowed open ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Sun Dec 26, 2021 7:23 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Hi Chris, thanks for the report!
It was a little tricky to reproduce, but I think I figured out what the problem was. I released an update which will hopefully fix this Smile If it still persists, let m ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Thu Dec 23, 2021 3:19 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Hello Agetian,
I just wanted to thank you for the work you have put into this project - it is much appreciated.
I don't get to play nearly as much as I'd like to these days but when I do I shall use ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Thu Dec 23, 2021 7:26 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
UPDATE (12/23/21): Version 1.1.1 has been released.
This is a bug fix release that addresses some of the recently reported issues.

* Fractional scaling is no longer used, as it was causing graphic ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Thu Dec 23, 2021 6:48 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Yeah, I don't have any luck with the "fps mystery" either so far, but I'm still looking and investigating Smile

And omg yes, those fractional scaling values in the original Boulder Caves th ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Wed Dec 22, 2021 8:13 am   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Ok, testing our performance and timer issues a bit more and so far, it looks like we're dealing with two possibly related, yet separate issues - the issue of "performance" itself is one thin ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Tue Dec 21, 2021 8:56 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Very interesting, DarkStoorM, thanks for the analysis! I'll ponder over this and I'll see if I can profile this in a better way to see what's going on exactly. It's kind of strange there seems to be a ...
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Tue Dec 21, 2021 1:30 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
I checked the coloring of the cave and it looks it's only applied once - when the cave is loaded and also if you press F8 to randomize the colors, then it's reapplied, but also only once.

- Agetian
  Topic: [Release] BoulderCaves+, a Krissz Engine compatible remake
Agetian

Replies: 109
Views: 10250

PostForum: Games: Remakes   Posted: Tue Dec 21, 2021 12:36 pm   Subject: [Release] BoulderCaves+, a Krissz Engine compatible remake
Something is wrong with Synthesized sounds, the game crashes upon finishing the cave.

When I remove the repeat assertion in line 186 (synthsamples.py), it works, but the last 10 seconds will sound ...
 
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