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Tools for making standalone games?

 
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altermaven
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Joined: 24 Apr 2021
Posts: 29
Location: Pennsylvania, USA

PostPosted: Fri Feb 03, 2023 3:04 pm    Post subject: Tools for making standalone games? Reply with quote

I know there's a good deal of editors out there including CLCK suite that can be useful for making standalone c64 games, however I've always found using some older methods might be more suited considering some engines implement slower explosions which isn't ideal for my needs.

Is there any packaged solution that might exist? Also, what emulators do people use? Vice in C64 mode won't read my mouse accurately, if at all, when it is captured.
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LogicDeLuxe
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Joined: 15 Jul 2007
Posts: 633

PostPosted: Mon Mar 13, 2023 11:44 am    Post subject: Reply with quote

Most people don't even notice the slow explosions. What makes you need fast explosions that badly?

For the best PLCK experience standalone game, I suggest using the Deluxe Packer 1.55: http://www.gratissaugen.de/erbsen/dlp155.zip
But you still get most of the annoying quirks of the original Construction Kit, even when using the Effect Kit.

For the BD1 engine, there is Boulder Dash+ by Apollo 8502, which includes an editor. This is not really standalone, though, and I never used it.

For the BD2 engine, probably not. There is an editor around, but nobody seems to be able to get it running. Maybe, it need some lost crack, or it is just broken.
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altermaven
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Joined: 24 Apr 2021
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Location: Pennsylvania, USA

PostPosted: Tue Mar 21, 2023 11:34 am    Post subject: Reply with quote

This is simply due to the fact of just having the normal experience in general. I'll take a look at what is provided. Do not be mistaken however, your tool is quite solid. It is that most of what I wish to port, in terms of accuracy and general faithfulness, would lean on BD1 or BDCK as a base.
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