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altermaven Member
Joined: 24 Apr 2021 Posts: 29 Location: Pennsylvania, USA
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Posted: Fri Feb 03, 2023 3:04 pm Post subject: Tools for making standalone games? |
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I know there's a good deal of editors out there including CLCK suite that can be useful for making standalone c64 games, however I've always found using some older methods might be more suited considering some engines implement slower explosions which isn't ideal for my needs.
Is there any packaged solution that might exist? Also, what emulators do people use? Vice in C64 mode won't read my mouse accurately, if at all, when it is captured. _________________ Creativity is chemistry. Alchemystics Design. |
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LogicDeLuxe Member

Joined: 15 Jul 2007 Posts: 633
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Posted: Mon Mar 13, 2023 11:44 am Post subject: |
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Most people don't even notice the slow explosions. What makes you need fast explosions that badly?
For the best PLCK experience standalone game, I suggest using the Deluxe Packer 1.55: http://www.gratissaugen.de/erbsen/dlp155.zip
But you still get most of the annoying quirks of the original Construction Kit, even when using the Effect Kit.
For the BD1 engine, there is Boulder Dash+ by Apollo 8502, which includes an editor. This is not really standalone, though, and I never used it.
For the BD2 engine, probably not. There is an editor around, but nobody seems to be able to get it running. Maybe, it need some lost crack, or it is just broken. |
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altermaven Member
Joined: 24 Apr 2021 Posts: 29 Location: Pennsylvania, USA
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Posted: Tue Mar 21, 2023 11:34 am Post subject: |
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This is simply due to the fact of just having the normal experience in general. I'll take a look at what is provided. Do not be mistaken however, your tool is quite solid. It is that most of what I wish to port, in terms of accuracy and general faithfulness, would lean on BD1 or BDCK as a base. _________________ Creativity is chemistry. Alchemystics Design. |
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