There should be a falling Megaboulder in the effect element list.
When a game is loaded within the editor, the title of the main Window is not updated, ie. it still shows the name of the previously loaded game.
That's fine. I don't think, there is a need to have that editable in the map editor. Though, you might add another tap to the "Cave set properties" dialog and allow setting those parameters which are usually the same for an entire cave set, as CaveScheduling, PALTiming, IntermissionProperties etc. While it sure make little sense to have ALL options here, the BDCFF parser should be able to interpret them correctly here nevertheless. You never know what BDCFF files others might come up with, and global settings are perfectly valid.cirix wrote:gdash has that global cave internally, but that one cannot be seen in the editor. it wouldn't be very intuitive...
I woundn't assume that. There are many fans of classic BD.one does not think "ok, let's design a bd1 caveset".
That is a good thing for sure. Especially CrLi, since it can be exported as such, and in the future, XDC likely will also be able to accept the BD1, BD2, PLCK and 1stB defaults.anyway, in gdash, i think i will put "set bd1 defaults", "set bd2 defaults"... menu items in the editor for caves.
Btw. how much work would it be to not only have those as "set engine x defaults", but also as "enforce engine x compatibility", ie. having all options and elements not supported by a specific engine grayed out in all those menus. This really would help people designing for a specific engine not to accidentally use a feature not supported by the target engine. At least "enforce CrLi compatibility" makes sense, as there is that export feature. And in the future, also a "enforce XDC compatibility" would make sense.
Probably. The problem is, that those double width pixel graphics are just not what those scalers are made for.maybe if we want pretty 2x c64-look-alike graphics, it really must be done by hand.
Scale2x is best for true 1x1-pixel graphics with few colors.
HQ2x is best suited for graphics with many colors.
I noticed long time ago in ScummVM when playing C64 Maniac Mansion or Zak McKraken (or the none enhanced PC versions with the same graphics). They just look terribly ugly with them. For all the other games, I really like the HQ2x scaler.
I think, a PAL emulation would make more sense than those scalers.


