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Re: Rocks'n'Diamonds with Krissz game engine

Posted: Mon Mar 30, 2026 1:15 pm
by igormakovsky
This level seem unsolvable from the beginning, where the hatching phase tooks too long to be able to run away safely:

Chayan's Boulderdash, cave 14

Check if it works fine in the original engine.

Image

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Mon Mar 30, 2026 8:00 pm
by artsoft
igormakovsky wrote: Sun Mar 29, 2026 4:03 pm Not a single common human life will be enough to play all of those! Thank you.
You're probably right, so choose wisely what to play. ;-)

But then, it's the same as with the GDash cave collection: Nobody will ever be able to play all those caves, but I hope that everybody will be able to find and play their personal, favorite BD caves they played back in the day! :-)
Question: many rooms got comment-like texts in level info since the latest update. That's pretty neat, but how does Trischi leaves them there like in the following screenshot? Is that some sort of a feature for Krissz engine?
Congratulations, you were fast enough with the download of the new package, for which I accidentally activated that feature that is still work in progress, and which I deactivated again soon after, and updated the package accordingly.

Yes, this is a feature of the Krissz BD engine web site: You can comment other players caves there. And these comments seem to be a valuable addition to the caves, sometimes containing hints how to play a certain cave...

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Mon Mar 30, 2026 8:22 pm
by artsoft
igormakovsky wrote: Mon Mar 30, 2026 1:15 pm This level seem unsolvable from the beginning, where the hatching phase tooks too long to be able to run away safely:

Chayan's Boulderdash, cave 14

Check if it works fine in the original engine.
As can be seen, this is an "old engine" cave, which unfortunately is not fully compatible with R'n'D's native BD engine (which is fully compatible with the "new engine", but not with the "old engine"). But this is indeed an interesting cave in that regard! Apparently (as you already mentioned) the hatching time in the old and new engine is different. So maybe this could be adjusted in the BD engine, to better support the "old engine" caves! I will have a closer look at it (both when played with R'n'D's BD engine, and with the original Krissz BD engine) and see what I can do about it. :)

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Mon Mar 30, 2026 11:46 pm
by artsoft
I will have a closer look at it (both when played with R'n'D's BD engine, and with the original Krissz BD engine) and see what I can do about it. :)
OK, just fixed it! The old Krissz engine must be played with a hatching time that is two game cycles (game frames in BD notation) less than the new Krissz engine to behave exactly like in the original (old) Krissz BD engine. With the correction, this level can be solved now.

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Tue Mar 31, 2026 9:38 pm
by igormakovsky
artsoft wrote: Mon Mar 30, 2026 11:46 pm OK, just fixed it!
Great!
Will you release new rnd version later, then?

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Wed Apr 01, 2026 12:48 am
by artsoft
Yes, of course! But it will still take a little time before the next release, because I'm just in the middle of a number of other changes and additions.

(If it would be a mission critical bug, I would release a hotfix version instantly, but as "old engine" caves currently are not guaranteed to be fully compatible anyway (even with this hatching delay correction), I think it should be fine to have this change with the next "regular" release.)

Re: Rocks'n'Diamonds with Krissz game engine

Posted: Wed Apr 01, 2026 12:16 pm
by igormakovsky
That's perfectly fine by me, will just skip those unplayable levels by now — there are way too many others. Take all the time you need.