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This is a list of my Boulder Dash games. Use a tool like Winzip to unzip the files and a C64 emulator like VICE to play the games. Arno Dash collection:
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Date: Sep 2002, Screenshots: [1], Play online |
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Date: Oct 2002, Screenshots: [1] |
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Date: Nov 2002, Screenshots: [1] |
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Date: Jan 2003, Screenshots: [1] |
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Date: Mar 2003, Screenshots: [1] |
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Date: July 2003, Screenshots: [1] |
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Date: Aug 2003, Screenshots: [1] |
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Date: Nov 2003, Screenshots: [1] |
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Date: Feb 2004, Screenshots: [1] |
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Date: Apr 2004, Screenshots: [1] |
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Date: May 2004, Screenshots: [1] |
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Date: July 2004, Screenshots: [1] |
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Date: Oct 2004, Screenshots: [1] |
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Date: Mar 2005, Screenshots: [1] |
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Date: June 2005, Screenshots: [1] |
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Date: Sep 2005, Screenshots: [1] |
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Date: Jan 2006, Screenshots: [1] |
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Date: May 2006, Screenshots: [1] |
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Date: Oct 2006, Screenshots: [1] |
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Date: Dec 2006, Screenshots: [1] |
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Date: Apr 2014, Screenshots: [1] |
These games have a special theme. All levels from Exploding Dash involve a lot of exploding fireflies and butterflies.
For the game below I designed my own Xmas graphics.
Date: Dec 2005, Screenshots: [1] |
Future Dash is a collection of caves I created with the Crazy Light Construction Kit 3.0 beta (more info at my infopage). Rather than using all the effects that are possible with this new kit, I've chosen to work out only one new effect. That is, replacing the titanium walls at the edges by other elements, so that when Rockford (or any other moving item) leaves the screen, he returns at the opposite side. My aim is to show that the availability of only one such new feature makes it possible to designs many new types of caves. This is a typical property of Boulder Dash: by combining a new item/effect with the existing ones you can create many new levels in which new tricks have to be used to solve them.
Update July 2007: Future Dash is now available as standalone game too!
Date: Jan 2006 / July 2007, Screenshots: [1] |